This is old news to some, but it’s still something I wanted to write about. Linus Torvalds, the Linux kernel creator and project manager, has stepped aside (temporarily) to work on his attitude, which is acerbic and awful. Spewing expletives and insults at anyone who dares to work on the kernel. At first, it wasn’t understood why Torvalds chose this moment to take a break.
Torvalds’s decision to step aside came after The New Yorker asked him a series of questions about his conduct for a story on complaints about his abusive behavior discouraging women from working as Linux-kernel programmers. In a response to The New Yorker, Torvalds said, “I am very proud of the Linux code that I invented and the impact it has had on the world. I am not, however, always proud of my inability to communicate well with others—this is a lifelong struggle for me. To anyone whose feelings I have hurt, I am deeply sorry.”
It shouldn’t take a journalist looking into your attitude for some self-reflection to happen, but I’m pretty happy that this acknowledgement is happening at all.
Torvalds’ shitty attitude of non-conformity to being a good person was infectious, it helped encourage a younger Jack Slater to be a bad leader for the ioquake3 project in the IRC channel and on the mailing list. I thought this attitude made for a good leader, it had the opposite effect. Being an asshole only brought in other assholes and a few extremely great people who helped me change as a leader.
I am still extremely concerned for where Linux gaming is going with Valve-controlled pretendulation as the default mode for new and old games, instead of native ports. It isn’t something many people playing those games will care about, if the pretendulation is good enough for them.
Well, when I started writing about Linux gaming 18 years ago there was a commercial, closed-source, fork of WINE called WineX. WineX had a lot of fans, it was developed by people who had been working on Wine, which was a more generalized product for Windows software, to target game software. These developers of WineX (later called Cedega) did a good job at writing the software, but it had a number of issues.
One of those WineX issues was that Windows compatibility is a moving target. Any progress the WineX developers made to support new versions of Microsoft’s DirectX game software programming interface were usually still years behind where modern games were. If the latest Battlefield game came out and it only worked with DirectX 8 and WineX was still on 6 or 7, it was going to be a while until they could support that new game.
Even though new DirectX versions are less of a headlining feature in Windows these days, compatibility with a wide range of games is going to be a problem for Valve’s Proton as well.
Any emulation, or translation, layer, is also going to introduce some amount of performance overhead. You can’t emulate a PlayStation 3 or Dreamcast at full speed on a lot of expensive computers today, but you can buy the original console for $50 that plays those games perfectly. The same issue happens with emulating Windows APIs under Linux. Some games will only have a very small hit to performance, but others might be more of a problem and you won’t get the same framerate that you do under Windows.
So there are compatibility and performance issues, that’s it, right? Nope, there’s one more technical hurdle. When something breaks, you’re not going to know if it’s the game or the emulation layer. I imagine this will infuriate some developers.
Valve claims that games they’ve tested and whitelisted in this beta have an almost identical gameplay experience to Windows, and they acknowledge the performance overhead. Valve doesn’t acknowledge the negative effect this will have on real native ports of games. Back in those WineX days there were some developers and publishers who cancelled their plans for native Linux ports because Windows pretendulation was “good enough” for them, even when Wine or WineX didn’t provide a great experience for players.
“Good enough” Windows API emulation eventually turned into developers porting their games with Wine wrapped up into a library, giving Linux players some of the half-assed ports they have today.
One additional issue that wasn’t a problem with WineX, these improvements to Wine are only designed to work with games on Steam. You won’t be playing Battlefield 5 with Proton. Although Valve’s fork of Wine is open-source, unlike the old WineX fork which had its source closed behind an agreement that the executives at Transgaming later deleted and refused to acknowledge.
Proton is an interesting technology, but a bad thing for anyone who loves Linux gaming and wants native ports of games brought to Linux.
…is quite obviously an ingress-proofing measure to cover up the mechanism from the daily onslaught of microscopic dust. Not—to our eyes—a silencing measure. In fact, Apple has a patent for this exact tech designed to “prevent and/or alleviate contaminant ingress.”
Apple invited some journalists to see new MacBook Pro laptops, they have newer and faster chipsets and processors with more RAM as an option, but didn’t talk about reliability. Dieter Bohn:
…it’s just hard to trust a keyboard after so many reports that it can be rendered inoperable by a grain of sand and that is incredibly difficult and expensive to repair or replace. This new third-generation keyboard wasn’t designed to solve those issues, Apple says. In fact, company representatives strenuously insisted that the keyboard issues have only affected a tiny, tiny fraction of its user base. (There’s now a four-year repair program for the keyboard in case it fails.)
Microsoft is getting back into the cheaper tablet game today with the new Surface Go, a smaller, less powerful take on the popular Surface Pro device. The Go features a 10-inch screen, integrated kickstand, Windows 10, and a similar design to the Surface Pro, and starts at $399. It is available for preorder starting July 10th and will ship in August.
The Surface Go doesn’t change Microsoft’s Surface design philosophy one bit — it really just looks like a smaller version of the Surface Pro design that’s been around since 2014’s Surface Pro 3. It has a 3:2 aspect ratio display (1800 x 1200 pixel resolution), the signature built-in kickstand with unlimited positions, a front-facing camera with facial recognition login, and Microsoft’s proprietary Surface Connector port for charging and connecting to a desktop dock. Microsoft has added a USB-C 3.1 port, capable of charging the tablet or outputting video and data to external devices. It has also rounded the corners a bit compared to the latest Surface Pro, but overall, it’s the same familiar magnesium design Surface users have come to expect.
The thing that kind of sucks about the Surface Go, besides the lack of capable and competitive apps in Microsoft’s app store, is that even Paul Thurott points out how shitty the base model is and you really have to get a more expensive Surface to have an acceptable level of performance:
Sure, the $400 price tag looks compelling. But the PC you’re getting at that price is not compelling, and it’s absolutely not future-proof. The biggest issue here is the same thing that doomed Surface 3 to poor performance: This entry-level Surface Go utilizes slow eMMC storage rather than speedy SSD storage. Combined that with just 4 GB of RAM and a low-end Pentium processor, and you have the makings of a disaster.
The good news? For just $150 more, you get some nice upgrades: 8 GB of RAM and more and faster storage: Not only does the higher-end Surface Go configuration double the storage from 64 GB to 128 GB, that storage is dramatically faster, since it is based on NVMe SSD technology. That’s a device that might actually make it through four years of high school or college.
I’m not sure if the eMMC storage performance, as well as the other cheap parts, are as bad as Apple carrying around 16GB base models of their iOS devices for too long, but it’s pretty bad that you have to go to $550 before you get something that might be functional. I’d probably rather have the 2018 iPad Cheap.
While the repair and replacement program covers costs and notes that Apple will repair both single keys as well as whole keyboards when necessary, it doesn’t note whether the replacements will be a different, improved design that will prevent the problem from happening again (and again, and again). Having become a one-woman clearinghouse for people complaining about these keyboards since I broke this story, I feel justified in saying that keyboard failures – dead keys, sticking keys, double-spacing spacebars – appear to happen early and often, and repairs do not permanently fix the issue. I also feel justified in saying that the design on offer as recently as February still presented the exact same issues as the design I purchased in the fall of 2016.
Of course, that means nobody should be buying Apple’s modern* laptops until there’s some kind of hardware revision to stop the problems with minuscule grains of nothing destroying these delicate keyboard keys. It’ll be better when I have a reason to stop pining for an iPad with XCode,gcc, an officialTerminal.app, and a clamshell keyboard case from Apple.
*Apple will still sell you the 2015 MacBook Pro in various configurations online if you want more standard ports and a keyboard that won’t quit on you if a butterfly flaps its wings within the surrounding 200 miles.
Microsoft Corp. on Monday announced it has reached an agreement to acquire GitHub, the world’s leading software development platform where more than 28 million developers learn, share and collaborate to create the future. Together, the two companies will empower developers to achieve more at every stage of the development lifecycle, accelerate enterprise use of GitHub, and bring Microsoft’s developer tools and services to new audiences.
This kind of bullshit is why ioquake3.org exists and is the front-door for that project. Github has some great collaboration tools in their web front-end, and I’d guess there are developers out there that don’t even understand yet that there are other options for Git hosting.
It’s a burden that hosting is expensive, but these kinds of sell-outs happen all the time, that’s why you have to give your project a real homepage and not rely on a third-party that doesn’t have a sustainable business model.
I don’t know yet if we’re going to move ioquake3’s code off of Github, but at least people will still be able to find the project if we decide to do so.
Deprecations and Removed APIs
Periodically, Apple adds deprecation macros to APIs to indicate that those APIs should no longer be used in active development. When a deprecation occurs, it’s not an immediate end of life for the specified API. Instead, it is the beginning of a grace period for transitioning from that API and to newer and more modern replacements. Deprecated APIs typically remain present and usable in the system for a reasonable time past the release in which they were deprecated. However, active development on them ceases, and the APIs receive only minor changes to accommodate security patches or to fix other critical bugs. Deprecated APIs may be removed entirely from a future version of the operating system.
As a developer, avoid using deprecated APIs in your code as soon as possible. At a minimum, new code you write should never use deprecated APIs. And if your existing code uses deprecated APIs, update that code as soon as possible.
Deprecation of OpenGL and OpenCL
Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders.
Metal is designed from the ground up to provide the best access to the modern GPUs on iOS, macOS, and tvOS devices. Metal avoids the overhead inherent in legacy technologies and exposes the latest graphics processing functionality. Unified support for graphics and compute in Metal lets your apps efficiently utilize the latest rendering techniques. For information about developing apps and games using Metal, see the developer documentation for Metal, Metal Performance Shaders, and MetalKit. For information about migrating OpenGL code to Metal, see Mixing Metal and OpenGL Rendering in a View.
I was brought in to talk about the needs of games in general, but I made it my mission to get Apple to adopt OpenGL as their 3D graphics API. I had a lot of arguments with Steve.
Part of his method, at least with me, was to deride contemporary options and dare me to tell him differently. They might be pragmatic, but couldn’t actually be good. “I have Pixar. We will make something [an API] that is actually good.”
It was often frustrating, because he could talk, with complete confidence, about things he was just plain wrong about, like the price of memory for video cards and the amount of system bandwidth exploitable by the AltiVec extensions.
But when I knew what I was talking about, I would stand my ground against anyone.
When Steve did make up his mind, he was decisive about it. Dictates were made, companies were acquired, keynotes were scheduled, and the reality distortion field kicked in, making everything else that was previously considered into obviously terrible ideas.
I consider this one of the biggest indirect impacts on the industry that I have had. OpenGL never seriously threatened D3D on PC, but it was critical at Apple, and that meant that it remained enough of a going concern to be the clear choice when mobile devices started getting GPUs. While long in the tooth now, it was so much better than what we would have gotten if half a dozen SoC vendors rolled their own API back at the dawn of the mobile age.
While OpenGL isn’t going away immediately in macOS Mojave, when it is finally gone there will be many fewer games on macOS, it has been the only portable graphics API available for developers to bring their games to Linux and macOS, as well as other platforms, for decades.
Without OpenGL on macOS the Mac and Linux will both suffer, as will new platforms. They’ll have a harder time getting games and other software when bigger platforms are locked to vendor-specific APIs like Metal instead of cross-platform ones like Vulkan and OpenGL.
If I had to guess, I would hope that Valve will ship an intermediary layer to translate OpenGL calls for games on Steam, and hopefully they will make this software available for everyone else. There are already some other projects to translate OpenGL to platform-specific calls but it’s not going to be easy for games to support them. It’d be better if these projects had something to handle the translation on-the-fly. It’s also entirely possible that Valve will just give up on older games supporting modern versions of macOS after Apple fully deprecates OpenGL.
I don’t envy anyone trying to support old software and write good OpenGL drivers like Apple has (even when they don’t update their OpenGL support for years), but the deprecation of OpenGL is a real “Fuck You” to game developers and players unlike any other. Games getting updated from 32-bit to 64-bit, as well as going through the process of having any kind of graphics portability layer added on top, seems unlikely. Thousands of games are going to be lost to time when OpenGL dies off. Competition with popular hardware and software platforms will be even more difficult. I understand the desire to get rid of technical debt, but this is bad.
iOS 12 Craig Federighi boasted about iOS 11 being available on iOS devices from 2013, and that the majority of their users are on 11 versus the 6% they claim are on the latest Android update. According to Google, the percentage of Android users running their latest operating system (Android 8.1) is 0.8%, ouch. I would guess that Apple based their estimate on the percentage of devices that are capable of running 8.0 or 8.1, which is 4.9% and 0.8% respectively. The majority of Android users (25.5%) appear to still be in the stone age on Android 6.0.
According to Federighi the primary focus of iOS 12 will be performance, specifically he said that older devices would perform better. Using an iPhone 6 Plus as an example, Federighi claimed that apps would launch 40% faster, the keyboard would display 50% faster, the camera would open 70% faster.
Adobe’s CTO Abhay Parasnis announced that their products would support the new format and that Apple’s developer State of the Union would have some kind of demo of this integration.
Measure Federighi announced a new app for augmented reality, Measure, which will presumably replace everyone’s first ARKit app by giving you measurements for real-world objects. The app can detect some shapes and automatically provide measurements for those, but you’ll need to tap at the ends or corners of most real-world objects to get the app to measure them.
Apple’s USDZ Demos Federighi showed off a USDZ 3D scene of a fish embedded in their Apple News app, and then customized a guitar on Fender’s web store only to display it on the stage through an iPad’s AR viewfinder.
ARKit 2 Federighi said that iOS 12 would include a new version of their ARKit API for developers to create augmented reality experiences. The flagship feature for ARKit 2, shared experiences, allows multiple devices to view and interact with the same scene. A slide depicted a pre-recorded video of people playing a multiplayer AR game where both participants and an observer could see and interact.
Martin Sanders, the Director of Innovation at Lego, demonstrated the new object detection features of ARKit along with shared experiences by scanning a physical Lego set and then awkwardly holding two iPads around it with someone else from the Lego company. The iPads showed a city being built around the town square Lego set with some limited interactivity to place vehicles and minifigures. It looked like it could be fun, but this kind of AR scanning will probably be limited to sets that Lego produces, not the modifications people make to them. Sanders said that the Lego AR experience app would ship later this year.
Photos Search & For You Federighi said that Photos would improve in iOS 12. He highlighted the search functionality that would offer suggestions and other improvements to help you find photos you’re looking for. The app will also get a new tab, For You, that offers suggestions of photos you might like to see or ways you could change them to make them more appealing. It seemed like the editing suggestions were limited to ones that involve Apple’s features like looping a live photo or making some specific change to a portrait photo.
The For You tab will also suggest sharing photos with people who appear in them. He said that they would be shared at full resolution, which is an improvement because photos shared today aren’t at the original resolution. Federighi also said that the recipient of shared photos would be prompted to share photos from the same event so that everyone ends up with the entire set.
Siri Shortcuts Federighi mentioned a new feature called shortcuts that would let Siri easily start functions of other apps. The first example was “I lost my keys” which would have Siri open part of the Tile app’s functionality within Siri and look for them. Apps in iOS 12 would make suggestions of shortcuts to add to Siri. The iOS 12 lock screen and search will make suggestions of things to do like re-ordering coffee or turning on Do Not Disturb when you’re at a movie theater.
Federighi said that you’d be able to make your own shortcuts in a new “Shortcuts Editor” app.
Apple’s Kim Beverett demonstrated the shortcuts functionality with a few examples. One of which was adjusting a shortcut she made in the Shortcut Editor. Beverett’s Heading Home shortcut would compress a bunch of steps into one action. It lets her roommate know how long it’ll take her to get home, set her thermostat to 70 degrees and turns on a fan, and opens maps with the course home preconfigured. Beverett quickly used the editor to play a radio program she wanted to listen to every time she goes home whenever she uses the shortcut. This Shortcut Editor is clearly the Workflow app that Apple acquired last year.
Other App Updates Apple’s Susan Prescott demonstrated a few other iOS 12 app updates. Apple News is going from a 5 tab interface to 3 tabs with a new tab called Browse to handle the functionality from the current Search and Following tabs.
The Stocks app is completely rebuilt, and has business news built-in and new charts. The app will also be on the iPad.
Voice Memos is “even easier to use” and is also on the iPad, it’ll also use iCloud for file synchronization.
iBooks is getting refurbished with a new name and interface, it’s just Apple Books on iOS 12.
CarPlay is going to support 3rd party navigation apps.
Do Not Disturb Federighi returned to show us how iOS’ Do Not Disturb will be updated with a new feature called Do Not Disturb During Bedtime. It will hide notifications so you won’t be “barraged” with them if you wake up in the middle of the night and just want to see what time it is. You can also granularly enable Do Not Disturb until you leave a location or for a certain amount of time.
Notification Updates & The Screen Time App You’ll be able to change the way notifications are delivered, or turn them off entirely, directly from the lock screen. You’ll also get suggestions to disable them for specific apps when you rarely interact with them.
Notifications will also be grouped together by what app sent them.
The Screen Time app will give you a weekly report of how you’re wasting your life on your devices. It’ll also let you set time limits for each app. You’ll get reminders about that limit when you’re about to reach it, or you can set limits for the apps your kids use by category or by picking each specific app.
Animoji & MeMoji Animoji are getting updated to let you stick out your tongue with your 3D avatar, they’re also getting four new characters. The ghost, koala, tiger, and t-rex. You can also make a character based on your own face, Apple calls that a “MeMoji.”
Kelsey Peterson demonstrated these effects on stage, and the selfie camera can now display the characters over your real face.
Facetime Facetime can now have up to 32 people on a group video chat. It can be launched directly from a group text message chat in Messages. The different camera effects, like Animoji, are also available on Facetime.
WatchOS 5 Apple’s Kevin Lynch talked about new improvements for fitness and communications.
WatchOS 5 is getting improvements to compete with your friends in exercise. The Workouts app is getting a Yoga workout type, hiking, running gets a rolling pace measurement, pace alerts, and cadence measurements. WatchOS 5 will also automatically detect when you’ve started some types of workouts, it’ll retroactively credit you with the workout if you tell the Apple Watch to start the workout late.
There’s a Walkie-Talkie app for WatchOS 5 that goes over cellular or wifi connections.
The Siri watch face is getting information about sports, map information, and your heart rate. Siri Shortcuts will be on that Watch Face, as well as third-party apps.
Raising your wrist will let you talk to Siri right away, you won’t need to use the “Hey Siri” hotword.
Notifications can also be more interactive, like on the phone. One example was getting a notification from Yelp about a dinner reservation
Apple’s WebKit embedded browser will be available for some web links on the Apple Watch.
The Podcasts app is going to work on the watch, it’ll sync full episodes from your phone.
Apple’s Julz demonstrated these new features while riding an exercise bike, which was pretty impressive.
Kevin Lynch returned to tell us about Student ID Cards coming to the watch, it’ll work with just 6 universities to start, but it includes Temple University in Philadelphia.
Lynch also introduced a new rainbow watch band and watch face for Pride month. The watch face is supposed to be available today.
Apple TV 4K Apple’s Jen Folse talked about how the Apple TV 4K from last year is getting Dolby Atmos in the next version of tvOS, she also talked about how movies will get free upgrades to support the new audio format.
Folse reiterated Apple’s support for live TV and sports.
Folse also said that various cable providers are letting their users replace their cable boxes with the Apple TV, and use a new “Zero Sign-On” instead of the single sign-on system from last year.
The Aerial screensaver on the Apple TV is going to tell you what you’re looking at, finally. It’ll also get a new view from the International Space Station of the Earth.
macOS Mojave Craig Federighi returned to talk about the new features in macOS Mojave.
As Apple leaked, the next version of macOS is getting a dark mode. Previously you could dim the menu bar dock in their settings, but this is a system-wide feature that is more complete.
Desktop Stacks is another new feature that organizes the crap that gets scattered all over your desktop into stacks of documents matched by type, or date, or by tags. It’ll automatically keep those stacks organized as new files are added to the desktop.
Finder gets a new Gallery View that appears to replace the Cover Flow view with thumbnails at the bottom of the screen and a quick look type of view at the top.
The Finder is also getting a detail side bar with shortcuts to different actions you might like to take on the file, Federighi specifically mentioned adding customized automator actions to the side bar for certain types of files like watermarking files with one that was put together earlier.
The quick look utility is enhanced to let you do more from it, Federighi demonstrated trimming a video without opening a separate editor and signing a PDF document.
Screenshots are enhanced to be similar to the iOS functionality but with more powerful functionality that you’d expect on a computer. You can also capture video directly from that utility now.
The Continuity Camera feature was demonstrated by Federighi to take a photo from his phone and pop it directly into a Keynote slide. It can also scan in documents from your phone directly into a Mac app.
A few iOS apps are hitting the Mac. Apple News, Stocks, Voice Memos, and Home for using HomeKit devices.
Privacy Mojave will have better privacy enhancements to prevent other apps from getting access to your personal data unless you want them to do so.
Safari on Mojave and iOS 12 will prevent advertising publishers from tracking you based on sharing functions and comment fields. Mojave and iOS 12 will also hide more of your information from being fingerprinted by websites and advertising publishers.
Mac App Store The Mac App Store is finally getting updated, it hasn’t had many changes since 2011. Apple’s Ann Thai showed off a redesigned UI that takes a lot from their iOSApp Store. It looks much better.
Metal & Core ML on iOS and macOS Federighi returned to talk about Apple’s Metal graphics and computation API and external GPUs. He boasted about the speedups that Macs can get from up to four GPUs. It’s kind of crazy that the only GPUs that Apple supports for external GPUs are from AMD.
Apple’s machine learning API, Core ML, is getting updated with a 2nd version. It’s supposed to be 30% faster with a 75% reduction in the model size.
UIKit on the Mac As has been rumored, Apple is making it easier to bring iOS apps to macOS. No specific name was given for this technology, but Federighi says they’re using it internally with apps like Apple News and promises that it’ll be available for 3rd-party developers next year.
Release Dates for iOS 12 and macOS Mojave “This fall”
Overall I’m very happy that macOS is getting updated with a new Mac App Store, it’s been way too long and developers have been abandoning it for independent distribution systems. I like having apps bundled into one store, but it’s also good that Apple finally wants to compete with independent distribution.
It’s a little disappointing that the iPad Pro didn’t get updated with this event, but perhaps they’re moving the majority of hardware updates to the Fall event.
I’m very happy to see that Workflow is still getting updated, and it looks like it is even more useful after Apple has updated it under the Siri banner. I wish that it were on the Mac as an alternative to Automator.