If you use Apple Music, the streaming music service from Apple that gives artists pennies instead of dollars, and want to listen on your computer, Musish is open source, runs in your web browser, and a much better alternative to running the full desktop iTunes instance if you don’t need to listen to a locally-stored collection of music.
Musish appears to log in to your Apple ID via an Apple-supplied authentication system. Very handy, I look forward to using this on Linux, where iTunes isn’t available at all.
The first time I ever saw a 3D printer in-person was at a robotics conference for software developers in Florida. That thing printed out a tiny little model of an intricate water jug and I was in awe.
Imagine the look on my face when I woke up this morning and saw that ioquake3 developer Tim Angus had designed every 3D-printed part in this electric guitar.
Here’s how Tim describes the project:
When I was a teenager I made an electric guitar, because I couldn’t afford a real PRS. I fitted a Roland GK2A midi pickup to it, by taking it to bits and cramming it all into the body of the guitar, since at the time Roland didn’t make the internal version. I was never completely happy with it and for one reason or another I removed it after a few years, but after I got hold of a 3D printer, I realised I could do a much better job…
If you want to keep up with the other problems that he solves with his ingenuity and a 3D printer, check out Tim Angus’ YouTube channel and follow his official Twitter account.
This is frankly insane, there’s a new video out from Nine Inch Nails and it’s got footage from Llamasoft’s Polybius. Jeff Minter is Llamasoft and he has made many other trippy and intense action arcade games, most people would know him for Tempest 2000. Although Polybius is only available on the PlayStation 4, a Windows version is in development. The track in the collaboration video above, Less Than, will be on a new EP called Add Violence on the 21st of July. Less Than is available right now on Apple Music.
This is after Nine Inch Nails also appeared on the renewed Twin Peaks:
In 1988, according to Mike Ziegler, Nirvana recorded some takes for a music video that never aired at a Radio Shack in Aberdeen, Washington.
Thanks to Rusty Blazenhoff who posted this to Laughing Squid.
Roger Waters’ politics are his music, and that looks like it won’t change a bit in his next album, Is This The Life We Really Want, which was announced today as coming soon with the teaser video above. He’s also touring in the US again.
There’s a good interview with him on a recent episode of Marc Maron’s WTF podcast.
Decades ago I saw Waters in concert, and his Radio Waves solo album is one of my favorites. Can’t wait for this.
Todd Van Luling has an article for the Huffington Post about the sad garbage people who got too caught up in Sega’s marketing to recognize that Sonic gameplay was awful and their sad hunt for finding the hidden connection in Sonic 3’s soundtrack to Michael Jackson.
Spoiler, Jackson didn’t even want to be associated with the crap Genesis sound processing:
Jackson and the team wrote the music “high-profile,” Grigsby said, meaning that although replicating the music on the Sega console would eventually require massive compression and simplification of the audio, they started out sounding like typical Jackson songs.
Sometimes, Grigsby remembers, Sega developers would drop by to hang out or help the team compress the songs — which, according to Grigsby, were recorded aiming for a “cinematic type of sound” Jackson sought at the time — into Sega-ready versions. “It all had to be squashed down for the game and they made more room for the graphics,” Grigsby says. “They had more data happening with the graphics and they had very little allocated for audio.”
Buxer, Grigsby and Jones say Jackson pulled his name from the game – but not his music – because he was disappointed by how different the music sounded on Sega’s console when compressed from that “high profile” sound to bleeps and bloops.
“Michael wanted his name taken off the credits if they couldn’t get it to sound better,” Buxer claimed.
Even the sad garbage people now recognize that the gameplay was terrible:
“Someone would track down someone who originally worked on Sonic 2, like a level artist,” said James Hansen, a Sonic fan from the Forest of Dean, near Gloucester. “Then they’d just get bombarded with a million emails and then you’d never hear from them ever again.”
As a teenager, Hansen was more interested in the “secrets in the Sonic games” than the games themselves, he says now.
Archive.org has a special on archived muzak in aisle 89:
In the late 1980’s and early 1990’s, I worked for Kmart behind the service desk and the store played specific pre-recorded cassettes issued by corporate. This was background music, or perhaps you could call it elevator music. Anyways, I saved these tapes from the trash during this period and this video shows you my extensive, odd collection. Until around 1992, the cassettes were rotated monthly. Then, they were replaced weekly. Finally sometime around 1993, satellite programming was intoduced which eliminated the need for these tapes altogether.
The older tapes contain canned elevator music with instrumental renditions of songs. Then, the songs became completely mainstream around 1991. All of them have advertisements every few songs.
The monthly tapes are very, very, worn and rippled. That’s becuase they ran for 14 hours a day, 7 days a week on auto-reverse. If you do the math assuming that each tape is 30 minutes per side, that’s over 800 passes over a tape head each month.
Commodore 64 composer, Jeroen Tel, is looking to fund a greatest-hits remake album of his music from the C64 on Indie Gogo.