• willits

    Adam Sessler and Morgan Webb are back for the pre-show from the old Rev 3 and TechTV days to present the Bethesda pre-E3. It’s kind of refreshing to watch people who know how to act on camera as opposed to the awkward executives of other E3 presentations.

    Glad to see Bethesda acknowledging the horrible massacre by wearing rainbow ribbons instead of pretending it didn’t happen. EA

    They’re opening with a DOS screen booting and it’s launching… Quake!!! All pre-rendered, non-ingame footage but I am very happy to see characters returning from Quake 3. It’s called Quake Champions.

    Here’s the trailer:

    Tim Willits is coming out on stage to talk about how much he loves talking about Quake: Champions. Competitive, arena style first person shooter. Looks like per-character abilities. Undoubtly using the finest ioquake3 engine fork. More seriously Tim Willits is talking about the technical details in that it’ll support 120hz framerates and responsiveness.

    Tim walks off stage after announcing that there will be more info at Quakecon. Haven’t been since 2008, wish I could go.

    Pete Hines is onstage now to let us know about how successful Bethesda has been at making and publishing games.

    Pete Hines is talking about The Elder Scrolls: Legends, a CCG. There’s a trailer Wake me up when it’s over.

    It’ll be coming to iPad, Mac, iPhones, and shitty Android tablets.

    A trailer demonstrates Fallout 4: Contraptions, which is going to add elevators and all of the components you need to build a rube goldberg machine.

    The trailer moves on to Nuka World?! A theme park in Fallout 4?

    Video continues on to Fallout: Shelter coming to Windows later on.

    Skyrim is getting a big overhaul, graphically, and mods will be on the new console versions of Skyrim: Special Edition. As rumored.  Out October 28th 2016.

    Here’s that long video:

    Raphael Colantonio is here from Arkane to talk about another project they’re working on. He doesn’t get very far in before we’re watching a trailer for a game that looks to have a time travel component. Somebody named Morgan keeps waking up in a kind of short groundhog day scenario. Every time he looks in the mirror things change back and it’s actually Prey. Cool.

    Raphael is back to tell us a few details and that the game will be out next year for Xbone, PS4, and Windows. More details at Quakecon.

    Prey Trailer:

    Marty Stratton from id is trapped in a pre-recorded blurry tan office world. He’s talking about Doom and thanking everyone for making Doom a success. Snapmap is done taking a snapnap and will receive a bunch of new upgrades, all will be free. He’s talking about two new multiplayer maps now. They’ll be free. He’s also talking about the first paid DLC coming to Doom multiplayer which will add new game modes, a weapon, and more.

     

    Pete Hines is back to tell us that you can now download the first level of Doom for free on Playstation 4, Xbox One, and Steam. This week only.

    Matt Firor is here to talk about The Elder Scrolls Online MMORPG. He’s talking about how the game sold, how the community is doing, and leads us into a trailer. If I don’t make it out tell my wife I love her. Tell my son I’m glad he can never kick me in the balls again.

    On June 23rd ESO will launch into Japan. Some people in the crowd are way too loud. The Dark Brotherhood DLC will be out soon and a launch trailer plays. It looks fine, but this voice over is kinda bad? “Sweet mother” over and over again as gravely voiced dude narrates. Some guy gets stabbed in the nuts. A Hans Moleman production.

    This is pretty cool. ESO gets this “One Tamriel,” players will be levelled to match the content they’re playing. So you can group with your friends once they get out of the tutorial and play together. Very, very smart move. I’ve long been frustrated by online RPG systems like in The Division where if you’re not at the same level you’re either dragging the team down or gliding through and trying to keep your buddies from dragging you down. I can’t praise this enough.

    Pete Hines is here to tell us about refreshments and Blink-182.

    Pete tells us about Bethesda VR. Holy shit he references Doom 3: BFG. The VR version of which never shipped due to Bethesda being butthurt over Carmack leaving for Oculus. Whatever happened with that lawsuit with Oculus? Anyway, you can take a “virtual tour of hell” or Fallout 4 in VR. Bet they won’t be using Oculus headsets! Ah Fallout 4 is coming to the HTC Vive in 2017. Exciting.

    Harvey Smith is on stage to tell us about Dishonored 2. I loved the first one, not super excited for a sequel yet. We’ll see if Harvey can convince me. “Welcome back to the Empire of the Isles.” Harvey narrates the video. A camera pans through the streets. The engine has some big upgrades to audio and graphics. It looks more detailed. They’re calling it the Void engine. Name almost doesn’t matter since it won’t ever be released for others to use.

    Harvey Smith is talking about who Emily Caldwin from the first Dishonored has become after she has grown up. Corvo is her father? Must have forgotten that from the first Dishonored. It looks like we’ll have the option of playing as Emily in Dishonored 2 and the in-game trailer is from her perspective. You could choose to play as Corvo, still.

    More in-game footage and Emily is owning some fools. The weather changes, Emily comments on it and Harvey tells us that many machines are powered by wind. Emily turns off a turbine that was powering a field of light (forcefield to you and me) so that she can progress. The skill trees are new, as are many of the abilities for Emily.

    More skillful murdering. There will be some time travel business in another level where you are inside a mansion that blocks your abilities. You can swap between two different timelines using a device that also allows you to view whats going on in the other timeline. So you could walk through an area, see enemies in the alternate version, and then step behind them so you can murder them.

    Release date is November 11th, 2016, for Windows, Playstation 4, and Xbone.

    Harvey Smith bids us goodnight after introducing a more traditional gameplay trailer. I like the cover of Fleetwood Mac’s Gold Dust Woman  You can watch that here:

    https://www.youtube.com/watch?v=lNFtACeifcU

     

    Pete Hines is back. A collector’s edition is announced with Corvo’s mask and Emily’s ring along with over items. Pre-orders will temporarily include a remastered version of Dishonored 1 including all of the DLC.

    Pete gives us a live stream look in on the teams at various studios and thanks them for their work. Nice way to humanize the company.

    Pete bides us adieu as the showcase ends and we’re returned to Adam Sessler who is interviewing Matt Firor for the post-show.

    My major disappointment is that id software will probably never release source code again without John Carmack. I wish their split had been amicable. They’ve been surprising us lately with the quality of Doom but I don’t know if their parent company would let them release source or if anyone at id has the will to fight for it. We’ll never see a Brutal Doom 2016 or anything like that without code.

  • Battlefield at EA
    EA’s CEO Andrew Wilson steps out only about 7 minutes late and is excited about “content creators.”

    He’s welcoming Peter Moore who is hosting in London via remote stream, so they’re co-hosting?

    But then back to Andrew Wilson quickly in LA.

    Respawn’s Vince Zampella is onstage to discuss Titanfall 2, and has a video of multiplayer gameplay which will be on Playstation 4 for the first time. Looks fun, I hope that it gets more players on Windows this time, Titanfall 1 was fun.

    As was leaked, and Zampella joked about, he’s announcing that Titanfall 2 will have a single-player campaign. A single-player trailer ensues. Release-date October 28th 2016.

    On to football with Madden 17 footage. It looks like Football, and Peter Moore is in London telling people who don’t care about American Football about American Football video games.

    Peter Moore is now talking about eSports. EA will have three new kinds of events.

    EA’s live streaming video interface is so awful I switched to the YouTube player where at least when you click “hide chat” it stays hidden and doesn’t pop out again. The gaming community is out in full force to demonstrate how awful they can be.

    A video plays to tell us about how amazing the Madden 16 competition they’re going to have is. Nobody cares. Back on the LA stage an announcer talks to the competitors and makes jokes that nobody thinks are funny.

    Back to Peter Moore and he’s talking about how much money they’re putting up ($1 million) for competitions.

    Aaron Flynn is on stage from Bioware to talk about Mass Effect: Andromeda. He’s leading by talking about how different the Andromeda galaxy (the game) will be from the previous games. He promises more detail this fall and walks off stage so that a trailer can start. “To Andromeda, to build a new home for humanity” The trailer cuts between in-game footage and shots of animators and artists animating and artisting character models and environments. Protagonist appears to be a woman, get your pitchforks ready gators.

    Here’s that trailer:

    Back to LA stage, crowd shot where everyone looks bored and they show guy looking at his cell phone. The trailer wasn’t that boring.

    Andrew Wilson is talking about how much they love their community. You still can’t gift games on EA’s Origin storefront. They really care about their community. Their community is currently tossing epithets around in their chat. Amazing community.

    Now discussing charities. They’re going to add some baloney to various games and donate a million dollars to charity. Well, charity is equally important as eSports to EA in terms of dollars.

    Back to Peter Moore in London and discussing FIFA 17, finally he’s talking about the correct football for his audience. A trailer shows how the game has changed over time. It’s now using the Frostbite engine as a logo with a bass drop confirms. Back on stage Alex Hunter (no idea who that is) is here in his Dr. Tracksuit cosplay talking about his dreams of playing football.

    Apparently there was a real Alex Hunter who played for the Tottenham Hotspurs, according to Wikipedia. I assumed that team was a joke made up by A trailer demonstrates his career path in FIFA 17’s “The Journey” which is a single player campaign.

    Peter Moore is back to tell us that for the first time Premier League managers are appearing in-game. A bunch of bizarre uncanny valley screenshots of faces that look like they’re made out of clay appear on the screen behind him. Moore introduces Manchester United’s manager onstage.

    Peter Moore assures us that the manager’s model in-game looks great, it looks terrible.

    They chat a bit. It is not entertaining.

    Peter Moore introduces FIFA producer Aaron McHardy. He has another trailer to show us. The trailer has gameplay improvements to ball handling and lots of discussion of balls without any hint of irony. FIFA is serious business.

    Patrick Soderlund is here to tell us about how they surprised us last year with Unravel. It was pretty surprising. He reintroduces EA Originals which I’m pretty sure was originally the name of something they had back when Mirror’s Edge came out. Well, it’s back, in pog form, to fund third party developers.

    Klaus is here from a third party studio in Sweden under EA Originals to tell us about a game called Fe. Fe is apparently about our relationship with nature. It looks like a 3D platformer and very much reminds me of Ori and the Blind Forest. Klaus tells us that the game is going to be open-ended and won’t have much direction in-game telling you what to do. The trailer looks good and very stylized.

    Jade Raymond is now on-stage to tell us about the Star Wars games EA is working on. Opened the chat for a second and saw a “Sieg Heil”. Closed the chat again.

    Jade tells us about a new game coming from Visceral in 2018 with Amy Hennig but no footage so far. Respawn’s Star Wars game is mentioned.

    A trailer plays to tell us about what braaaaand experiences EA is working on. DICE talks about updates coming to Battlefront. Respawn shows an embarassing mocap session with actors. Capital Games talks about their terrible free-to-play garbage game for mobile devices. Visceral is talking about grounding the familiar in the unfamiliar. We finally see some in-game footage from her game but it’s very short shot of a desert planet scene. I could really go for a dessert planet right now, haven’t had lunch yet.

    Patrick Soderlund is back to tell us about Battlefield 1 and it’s unique take on World War 1. We get some footage of the game with a bird trying to escape a tank. Odd. Biplanes attacking an airship.

    Patrick Bach from DICE is on stage now. He has a gameplay trailer. Here it is:

    From the side of the stage we see Zac Efron and Jamie Foxx who will apparently be playing the game after the show.

    Patrick is Bach to tell us about how the game has changed. Destruction is supposed to be much improved as well as weather effects. Vehicles get an upgrade with behemoths, airships, armored trains. The game comes out October 21st. I am psyched. Open beta this summer. Maybe the game won’t be so broken at launch? Unlikely.

    We now see more of the same trailer we saw earlier. Bird flapping about tank, etc. See it embedded above. A burning zeppeline falls to the ground on a town, looking quite impressive. It’s not clear if this is multiplayer or single player. Horses with riders armed with swords stampede to attack an armored train.

    Peter Moore is back to close things out. He quickly gets back to Andrew Wilson and that’s the show.

    A bunch of obnoxious YouTube personalities are now broadcasting some Battlefield 1 gameplay. I’ve got to mute it because they’re really loud and really terrible. Gaming culture in 2016 is the worst.

  • Again?

    I can’t believe that Naughty Dog, the developers of The Last of Us and 3 prior Uncharted games came back to make another Uncharted again. Nevertheless, here we are for Uncharted 4. It’s almost like they’re running a business of making excellent games and then selling them for money but have locked onto this one idea of climbing and third person shootering and will keep going until it is no-longer making money.

    Like the final season of a favored television series, all of the beloved characters have reached their final form by the time this game is done.

    Nathan Drake is still our protagonist, he’s been wedded with Elena, I must have missed that when I skipped out on Uncharted 3. Nate has a normal-ish job these days, you’ll see what it is if you play the game. Sully (Victor Sullivan) is still old as dirt and this time won’t participate much in the action but is happy to lend a hand or fly everyone around. New to Uncharted 4 is a surprise guest appearance by Nathan’s older brother, Sam. I can’t remember ever hearing about him before, but here he is complete with flashback sequences to Nate and Sam’s childhood together throughout the game.

    Sam is reunited with Nate for one last adventure to save Sam’s bacon over a debt that could cost him his life if they don’t quickly recover Henry Avery’s pirate treasure to pay off a drug lord.

    You and me

    Early on I was incredibly bored with Uncharted 4’s gameplay. The style of the climbing and third person shooting is still good, but was so similar to previous games that I thought I might not make it very far in. This is one of the best looking games I have ever seen, but good looks only get you so far without new adventuring mechanics.

    Thank goodness there are changes to the gameplay as well as the story.

    Everyone knows that Nathan Drake is kind of an ass. He straight up murders hundreds of dudes in each game’s beautiful set pieces, usually in places that he doesn’t really have an excuse for being in. The witty remarks he makes about straight up murder seem to indicate that he doesn’t seem to be losing any sleep over it.

    The most important thing upgraded in this sequel’s story is that while Nathan Drake is still a compete ass to everyone around him, finally, in Uncharted 4 the consequences for his behavior are found in his rapidly dissolving marriage and through witnessing his brother’s impulsiveness impacting the lives of those around him.

    He isn’t constantly a jerk to his wife, Elena, but he certainly isn’t upfront and truthful about the work he needs to do in order to liberate his brother from the drug lord to whom he owes his life. Those moments with Elena and Nate upset with each other aren’t necessary fun, and it can be awkward to watch Nathan’s “real life” crumble, but watching their life unfold at home before he leaves for another adventure is very relatable to anyone who has been in a long term relationship. Not that normal people are going out to find pirate treasure, it just humanizes the characters in a way that isn’t typical for big action games.

    This story is what carried me through the otherwise same-y climbing and terribly implemented one on one fist-fighting introduced early on in the game. That part of the game’s combat just isn’t fun, thankfully it isn’t something that you’ll be forced to play through much before going back to ducking behind cover and shooting in set piece areas that you can decide how you want to approach. Stealth options are present, and it is fun to kick a dude off a cliff, snap his neck and drag his corpse into the bushes, or pull him over a ledge that you’re hanging below, but you’re going to end up breaking out of it before long when a more distant enemy who has slightly better vision than Metal Gear Solid goons spots you grabbing one of the other guys.

    There are gameplay improvements as well. Since this is an adventure about pirating Nate is now equipped with some magic grappling rope that can attach itself to any grapple point at a distance. This can be used to quickly get up over an obstacle or more often the rope is used for swinging around between chasms, buildings, and everything, like Tarzan. It is a fun as hell addition and you can use this in combat to move quickly between vantage points as well as shooting while swinging which works amazingly well. It’s completely ridiculously implemented, you’ll always attach to the appropriate point as long as it is on screen. After playing around with it I would love to see a Spider-Man game from Naughty Dog.

    The new climbing piton, the spike that mountaineers drive into walls when there otherwise isn’t a handhold, allows Nate to climb along a little bit more organically into points that are specifically designated for it. It’s not as great an addition as the grappling rope, but any positive change to a climbing mechanic that has been brutally beaten into us in every Uncharted and Assassin’s Creed is an improvement. I wonder how different it would have been if you could have combined the piton with the grappling rope and attached one to the other, swinging across larger gaps between handholds in rock faces more easily.

    Due to the success of Call of Duty 4’s laser-like focus on a critical path through a single player campaign, other action games tend to focus on a very limited path through the environment, to the detriment of exploration. The reasoning behind this decision has been “why spend a game’s budget on something the player might never see? Also, we don’t understand pacing at all.”

    In a very few open-world games you do have a bit more freedom to explore but it’s usually not worth spending the time to do so. What’s the point of exploring if the world doesn’t have any detail to it outside of where the major story beats take place?

    This is it

    Uncharted 4 gives you a few open areas that are very detailed, a Jeep with your buddies in it, and says “have fun.”

    Driving that Jeep and watching as it attacks the terrain is super fun. Attaching its winch in order to solve puzzles in the environment is fun. The chatter from your passengers and how they switch seats to help you out instead of the game making you backtrack to the jeep in order to artificially lengthen the experience is fun.

    Your reward for exploring those open areas is more information about the quest you’re on as well as more quick sketches of what the characters are looking at and thinking about in Nate’s journal.

    Those sketches feel like Nathan, and the designer’s, notes to the player. While playing I was unexpectedly excited every time I got the prompt for Nathan to write or draw in his journal. You can tell that Naughty Dog knew what a great thing they had made since you can access Nate’s journal directly from the main menu of the game.

    There are still puzzles, just like previous Uncharted games, and they are fun. The way they integrate with the journal is nice and the puzzles are still best when you have an audience of friends or family locally to help you solve them. Not that they are any kind of serious challenge, it’s just fun to have the input.

    Journal

    Multiplayer is still included and is still incredibly well put together. It isn’t why you would buy an Uncharted, but it feels like something that could be packaged up on its own with a different name and compete for the multiplayer shooter players’ attention with Overwatch and other recent games. The multiplayer package is far more than you might expect to be bolted onto a series that is regarded only for its single player campaign just to keep people from trading the game in.

    This time Naughty Dog have wisely decided to not lock the additional levels they’ll make to their multiplayer after the game is released behind a season pass or another additional charge. You can buy cosmetic items that change the look of your characters but the game isn’t going to be less fun when 10 identical Nathan Drakes are running around the map. That is sometimes pretty hilarious.

    The only real fault with the game is that it waits until chapter 10 to give you access to the Jeep and open areas. It should be inexcusable to hide the best part of the game until then.

    So many people have already spoiled some of the great parts of this game, and I’ve tried to avoid doing so here. it is a surprisingly great sequel to a series that could otherwise have stopped at the second game in it and been fine.

    Before this game came out, I couldn’t name an exclusive for the PlayStation 4 that made the console worth recommending. If you have never played an Uncharted before, or if you have and gave up on the series’ repetitive nature, you should come play Uncharted 4. Those in the first group, well, I imagine that you’ll enjoy the first ten chapters even more.

    Why stay

    4 out of 5 Pyrate Adventures for Uncharted 4.

    Here’s an extended snippet of gameplay, without commentary, I recorded while I’m putting my recording studio back together. This features almost everything I’ve talked about in this review that makes the game great but does contain some story spoilers if you’re concerned about plot details.

  • Computer Foosball

    Liza Daly has this great collection of beautiful old boxart from 30 years ago, along with a little bit of the story behind each one. Here is Liza’s write-up for Computer Foosball, pictured above:

    I don’t even know where to start about how much I love this. The art is credited to Janet Lopez. The game was written by Apple employee Keithen Hayenga and came free with the Sirius Joyport, an external game adaptor which was less titillating than it sounds.

    I love that the brush strokes are clearly visible in the background, and that one of the foosball teams is composed of little matching robots. I guess the spheroid thing in the middle is supposed to be the foosball flying at us, but the composition is weirdly static.

    The Westminster typeface was already a cliche in 1983 and was rarely used in actual game packaging. The flat design of the background and the minimalist byline are also pretty odd. The net result is that this cover art looks less like an actual artifact and more like a contemporary designer’s idea of 1983.

    Sirius Software published dozens of games in the period between 1980 and 1983, many coded by Nasir Gebelli, who left to form his own company when the Sirius founders refused to give him equity. Steven Levy covered Sirius in his seminal book on the early computer age, Hackers. If this post were about videogame titles rather than covers, they would get prime placement for The Earth Dies Screaming and Copts and Robbers.

    Both Gebelli Software and Sirius published a lot of turds, in terms of both games and cover art. But the best of them are the best this period has to offer, almost indistinguishable from a lot of modern design. Some are credited to Lopez but most have no credit at all. They are great.

    It brought a smile to my face when the Sirius Joyport game controller adapter page on Wikipedia reminded me that the device was also designed by a legend, and my old pal, Steve Woita.

  • Paul Thurrott:

    Last week, Microsoft silently changed Get Windows 10 yet again. And this time, it has gone beyond the social engineering scheme that has been fooling people into inadvertently upgrading to Windows 10 for months. This time, it actually changed the behavior of the window that appears so that if you click the “Close” window box, you are actually agreeing to the upgrade. Without you knowing what just happened.

    Previously, closing this window would correctly signal that you do not want the upgrade. So Microsoft didn’t change the wording in the window. It didn’t make an “Upgrade now” button bigger, or a non-existent “don’t ever upgrade” button smaller. It pulled a switcheroonie. It’s like going out to your car in the morning and discovering that the gas pedal now applies the brakes, while the brake pedal washes the windshield. Have a fun commute!

    The violation of trust here is almost indescribable. It’s bad enough that Microsoft has been training Windows 7 and 8.1 users–i.e. most Windows users–to not trust Windows 10 because of this horrible, unstoppable advertisement. But now they will not trust their own sanity because all they’ll remember is that they dismissed the advertisement by clicking the Close windows box. Why on earth did Windows 10 just install on my PC?!?