Dave James reviewing the new $999 graphics card from Nvidia:
Inside that chunky chip are 24 streaming microprocessors (SMM) in six graphics processing clusters (GPC). With the Maxwell design running to 128 CUDA cores in each SMM that makes for a grand total of 3,072 cores in the GTX Titan X. Completing the core configuration are 192 texture units and 96 ROPS.
That’s a whole heap of graphics processing power right there.
Nvidia have also doubled the size of the frame buffer compared to the previous Titan cards, maxing out at 12GB GDDR5 memory, running across six 64-bit memory buses to deliver an aggregated 384-bit total memory bus.
That memory capacity might well look a little bit like big numbers for the sake of it, but we thought it would be a long time before the original Titan’s 6GB frame buffer was anywhere near fully utilised. Yet right now Shadow of Mordor is filling up around 5.7GB with the HD texture pack at Ultra 4K settings; we may only be a couple of years away from 12GB actually getting used. Right now, 12GB is more future-proofing than anything else.
I’ll take ten.