• Oh no.

    Newt:

    The implications for education and entertainment will be enormous. Imagine crossing the Delaware with George Washington on Christmas night of 1776. Imagine watching the debates of the Constitutional Convention as no one but the Founding Fathers did. Imagine being a member of the audience at Ford’s theater the night Abraham Lincoln was shot. Or imagine watching the State of the Union in real time from a seat in the center aisle of the House chamber—with your best friend from the other side of the country sitting beside you.

    First we put the reptloids into immersion vats where they might become sedate. Then we turn on the virtual world where everything they want has come to pass and they can no-longer harm the real world.

  • An un-named conglomerate of corporate drones came together to announce the upcoming release on the Oculus Rift Blog:

    Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

    Valve and HTC’s team-up VR headset is shipping out first, later this year. If developers use Valve’s OpenVR software instead of directly writing for the Rift we’ll be able to buy a headset from anyone whose hardware works with OpenVR rather than having to buy a specific headset from one manufacturer.

  • Rob Crilly:

    Big Bird, the giant yellow-feathered Sesame Street character, was offered a place on the doomed Challenger space shuttle mission but had to withdraw because his oversized costume would not fit in the craft.

    The extraordinary revelation is contained in a new documentary I Am Big Bird, which tells the story of the Jim Henson creation and the man who has played him for 45 years, Caroll Spinney.

  • In the past, for Skyrim and many other computer games, mods were almost universally grafted on by players who loved whatever game they’re working on so much that they were willing to work for free to see their vision through. Just by working on these mods the players who did so were turned into amateur developers, artists, sound designers, level designers, and game designers.

    If the mod developer was interested, and had the opportunity, they could use their work as an amateur in a portfolio to use when applying for work as a professional game developer. Most of the people I know who get paid to make video games today got their start over a decade ago making mods for computer games. According to one of Valve’s founders, Gabe Newell, about half of Valve got their start making mods.

    Last Thursday Valve and Bethesda added paid mod sales to the Steam Workshop storefront for Skyrim. Mods are any kind of additional items, maps, levels, art, or sounds added to a game. The modifications to Skyrim could range from a new sword or a new companion character to a full, professional quality, series of missions that rival what the professionals who get paid for their work at Bethesda have added on to the game. In this new system it was still possible to distribute a mod for free if the mod developer chose to do so.

    There were all kinds of problems with the technical and business implementation for the Skyrim mods being sold through the Steam Workshop. Some level of curation should have been implemented by Valve to monitor the system when people were copying work from other mods and putting it up for sale. The most egregious part of the whole thing was the cut the actual mod developer received, which at 25% of the price charged to the player was completely ludicrous.

    I’m writing in the past tense because Valve and Bethesda’s work to reward the people who had spent hours making additional content for Skyrim, a game that had been otherwise abandoned by its developer (Skyrim hasn’t been patched since 2013), when the paid mod sales were killed yesterday after positive feedback from mod developers and almost universally negative feedback from users who seemed to hate it for all of the wrong reasons.

    While there were a few well reasoned arguments against paid mod sales, most of the player feedback on public forums consisted of a zero-tolerance policy on paying for anything outside of the original game and whatever horse armor the original developer wanted to sell.

    If the only way to distribute mods for Skyrim were for pay and through the Steam Workshop, then the argument against paid mods would make sense. In that scenario you would never have ridiculous licensing nightmares where the dragons are replaced with Thomas the Tank Engine or Macho Man Randy Savage. Instead, all we had was choice. We could have kept downloading most mods for free and paid for the ones we liked. Now the mod developers will continue to get nothing for their labor except pitiful amounts of donations in the few cases where they’re popular enough to receive any at all.

  • Dan Benjamin (of many fine podcasts at 5by5) and Merlin Mann (of Back to Work and Roderick on the Line) recently recorded a podcast about the Coen brothers’ The Big Lebowski.

    The Big Lebowski is such a great movie in all of its nonsense, and as Dan and Merlin point out we all know a Dude but for some reason the person I’m most amused by in the movie is Walter Sobchak.

    Walter is dead-set on rules (he threatens a man with a gun for breaking one during league bowling) and constantly living in the past (all of his talk of the war in Vietnam) but he’s also bizarrely focused on being politically correct at one point in the film (Also, Dude, chinaman is not the preferred nomenclature. Asian-American, please.) and at the same time is constantly bumbling and unapologetic in his every attempt to help the unmotivated Dude. Every attempt of Walter’s to help ends up resulting in failure and more pain for The Dude. What a great character. I know a Walter Sobchak, I bet you do as well.

    This podcast goes over almost every minute of it and points out details that those of us who have only watched it three or so times may have missed.

    You should read Dan and Merlin’s notes which contain links to the script, links to the movie if you haven’t seen it recently, links to get the show into your podcast dingus, and more. For something completely different maybe consider listening to Chipocrite’s 8-bit Lebowski.