Kojima’s Metal Gear Solid V: The Phantom Pain will be delayed until the 15th of September for PC via Steam, which is where I’m getting it. PS3, 360, PS4, Xbox One will get it a few weeks earlier on the 1st of September.
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17 Minutes of Firewatch
IGN has 17 minutes of gameplay video from Campo Santo’s Firewatch.. They also have a public demo available this Friday if you’re in town for some conference.
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Unreal Engine 4 Goes Free
Unreal Engine 4 is now available to everyone for free, and all future updates will be free!
You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.
That sound you hear in the distance is the founders of Crytek and Unity crying.
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Valve’s VR Headset Announcement
https://www.youtube.com/watch?v=w5XVq4NLnwk
HTC and Valve announced the HTC Vive today, a headset similar to the Oculus Rift. The differences are in the head tracking, a slight increase to resolution compared to the Oculus Rift DK2, and a custom game controller.
Similar to the VR room demo Valve had at Steam Dev Days, the HTC Vive will have tracking for your location relative to the physical room you’re in. The VR room demo used something similar to QR codes printed out on the walls to do this, the HTC Vive uses SteamVR base stations. The SteamVR demo at dev days was super impressive when I got to try it, and kind of ruined the experience of trying the Oculus Rift. Nothing on the Rift could match the feeling of scale I got from the SteamVR demo. It must be even more impressive on this new hardware.
Developer kit ships this spring, user version late in the year. Between this, Oculus, Nvidia announcing something soon, and Sony’s headset, some standard API will need to emerge to support all of them and I bet that’s what Valve will focus on fixing.
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Ryan Gordon on SteamLUG Podcast
The creator of many good things, Ryan Gordon, recently made an appearance on the SteamLUG podcast. Tune in for the talk of how Linux gaming is doing. Keep listening for exactly how to use your Steam Controller in the event of an emergency.