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  • Intermission: An Unusual Rhapsody

    Apr 19, 2009

    —

    by

    Jack Slater
    in culture, technology

  • Dr Ashens Presents: PC by Post

    Apr 17, 2009

    —

    by

    Jack Slater
    in video games

    Dr Ashens has his parody of OnLive demonstrated soon in a break near you.
    (more…)

  • Wolfenstein 3D Updated, Cydia Pirates out of Luck

    Apr 15, 2009

    —

    by

    Jack Slater
    in apple, video games

    The pirates using the Cydia version of Wolfenstein 3D are now out of luck if they want the latest version. Wolfenstein 3D Classic for the iPhone (I reviewed it favorably here) has now been updated and the GPL release hasn’t been. So if you want the latest version of the app, you’re going to have to be legit and use the app store. Check out the full list of changes for Wolfenstein 3D Classic 1.1 after the break:
    (more…)

  • MLB 2k9’s Tragically Funny Portrayal of Baseball

    Apr 15, 2009

    —

    by

    Jack Slater
    in sports, video games

    MLB 2k9 has any number of unfortunate issues, but I hadn’t seen them until now. It is especially sad to have them on a year when your main competition is The Show’s across-the-board critical success. Video (of some other hippie playing MLB 2k9) after the break.

    (more…)

  • Regarding Unreal Engine Licensees Shipping UnrealED

    Apr 15, 2009

    —

    by

    Jack Slater
    in video games

    RockPaperShotgun (a great place that should be in everyone’s RSS feed) has this story about some folks figuring out how to make Mirror’s Edge levels with UT3’s editor. One of the interesting points of the piece was this:

    Chatting to our industry contacts, you apparently have to pay an additional fee to ship a game with UnrealEd, making them suspect it’ll be patched out sooner or later. Which is a shame: if any game could do with some user-generated maps, it’s shining-in-speed-trial-mode Mirror’s Edge.

    That seemed a little sketchy to me so I contacted Epic’s Dana Cowley (Dana’s answer is in italics):

    Is a UE licensor charged extra to ship UnrealEd with the finished product on PC?

    We don’t charge our licensees extra to ship the Unreal Editor.

    Makes sense to me, why charge extra for something that enables people to further Epic’s and the Unreal Engine’s good name?

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by Jack Slater

A Philadelphian living in Hawaii. If you enjoy my writing please consider supporting me on Patreon or Ko-Fi. You can follow or contact me on Mastodon @MrNuclearMonster@mastodon.social, BlueSky, or via e-mail to jack@nuclearmonster.com. Find out more about Nuclear Monster here.

Nuclear Monster

Nuclear Monster

A New Internet Website About Video Games & More.

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