• Giant RobotJeff Buckland over at AtomicGamer has written up something that I wouldn’t normally dream of reading, a wish list for a game. However, this is one game that I happen to think was overlooked by many strategery fans for the minimal things in which it was lacking, instead of the greatness for which it is.

    So, What does Jeff want for Supreme Commander 2?

    For all of Supreme Commander‘s talk of epic scale and millions of lives hanging in the balance, we never saw a single one of those people we were fighting to protect. The whole battlefield was full of robots with humans only occupying the ACUs, and you never seem to fight in population centers or heavily inhabited areas. Other than what the story dictated to us, for all we knew we were just fighting with robots out in some field somewhere for fun. For the sequel, having fights in cities would be incredible, and would probably do a better job of showing off the scale of the units than the original game did.

    And that is a point with which I couldn’t agree more, the main thing that lacked in the first game was atmosphere and personality beyond robots. I didn’t care for the single player at all due to the restrictions placed on the tech tree throughout and  would have loved to have played some multiplayer missions through SimCity style cities as they’re pulverized beneath the feet of my giant robots.

    It is like that old science fiction trope of “What is the point to conquering the universe if you won’t have any sentient beings left under your control once you do it?”

    So what then is the point of having giant robots if there aren’t any squishies (and their dwellings) for the giant robots to trample underfoot?

    In any case, read the rest of Jeff’s article. Not because it talks about giant robots, but because it is written in the style of a real Supreme Commander fan instead of the generic “fan(s) of the genre” tone you might get on other sites.

  • realtriggers2Most people would probably expect the Dual Shock 3 to be the best of both worlds; the useless wobbling from the SIXAXISâ„¢ disaster, and the great design and heft of the Dual Shock 2. Unfortunately, someone at Sony forgot to fix the triggers (R2, L2) for first person shooters.

    Most likely they don’t understand why that is important for shooters.

    Well, that is all in the past now, and what we’re left with is terrible for shooters or anything else that relies on you to retain your grip on those triggers. Fortunately, some kind pacific rim company is popping out these accessories as depicted in the above diagram which repairs the issue. I’ve finally got a pair of the “Real Triggers” via amazon and can say they work as intended. Not sure they’re worth the $5 they go for on amazon, but they’re still good.

    Now the only problem is that some games refuse to let you rebind the button layout so you can use your newly repaired triggers. Battlefield: Bad Company I’m looking at you.

  • Linux Games Podcast 12

  • After the break you’ll find the most disturbing and NSFW remix of The Next Generation ever. Not actually created by David Lynch, but instead by Youtube user Gazorra.

    (more…)

  • LOTRO FloppyWhile I was downloading 10+ gigabytes  of the new Lord of the Rings: Online 10 Day Free Trial, (because LOST doesn’t air for me until tomorrow on abc.com) I wondered how many floppies that would be if this game were released in the early 90’s.

    Of course, nobody sane would ever release 10+ gigabytes of data on floppies. In order to visualize the result I consulted my handy tools, google image search and the gimp.

    But how many floppies is it?

    Seven Thousand, Three-Hundred and Sixty Seven Floppies!
    Seven Thousand, Three-Hundred and Sixty-Seven Floppies!

    The Lord of the Rings Download Manager estimates that it’ll take about four hours to download the remaining 8+ Gigabytes.

    If I were to install all Seven Thousand, Three-Hundred and Sixty-Seven Floppies, it would take about 491 hours, assuming only 4 minutes per floppy.

    Based on the download speed of a 56k modem (which rarely worked as advertised on my phone lines), ten gigabytes would take about Seventeen Days, Eighteen Hours, and Five Minutes to download, assuming the connection is never interrupted by someone picking up the phone to call for pizza.

    The number of floppies is probably unrealisticly low since my calculations don’t take into account the floppy headers, and the archive data that interprets each disk in the chain.

    Can you imagine if you went into Radio Shackâ„¢ and they had one of those cardboard cutouts with a Seven Thousand, Three-Hundred and Sixty-Seven Floppy Free Trial of Lord of the Rings Online cellotaped into one bundle?! There could only be one set in the store!