• Panic’s new console

    Renowned Mac and iOS software developer, Panic published their first game Firewatch with Campo Santo a few years ago, are expecting to release Untitled Goose Game later this year, and have now teamed up with the teens that figured out how to monetize themselves in pursuit of wacky audio equipment at Teenage Engineering to make a portable game console called the Playdate.

    The Playdate is a bizarre device. There’s a black and white 400×240 screen without a backlight, Panic promises that screen will be perfectly clear during the day and that a reading lamp will be fine at night. I have a question out to them about glare.

    The button layout looks normal up until you see that crank on the right side. The crank can tuck away inside the body of the unit for games that don’t need it. The Playdate downloads new games over WiFi. There is Bluetooth, USB-C, and a headphone jack as well.

    Playdate’s games promise to be real odd ducks, the current list of announced designers are Keita Takahashi (Katamari Damacy, Noby Noby Boy), Bennett Foddy (QWOP, Getting Over It With Bennett Foddy, GIRP), Shaun Inman (Retro Game Crunch), Zach Gage (FlipFlop Solitaire, Really Bad Chess) with more to come. Their 12 games are to be released at no other cost over the course of 12 weeks, once a week from the date a player first turns on their Playdate. There will be an option to skip the wait if you fire one up late in the “first season” of games.

    Here’s how Panic describes a Keita Takahashi game for the system:

    Crankin’s Time Travel Adventure, from Keita Takahashi, the creator of Namco’s Katamari Damacy. This game uses the crank exclusively to control the flow of time, backwards and forwards. Your goal? Get Crankin’ to his date with Crankette while avoiding an ever-increasing series of ridiculous obstacles — obstacles that aren’t affected by the time control. Will Crankin’ make it to his rendezvous on-time? (Spoiler alert: no)

    The name is supposed to make us think of setting up a time for kids to get together, but this Playdate console doesn’t have a firm release date yet or any announcement regarding multiplayer, just “Early 2020” with Panic hoping to have pre-ordering available at the end of 2019 and an e-mail waitlist that is supposed to act as a queue for the $150 handheld. The promise is that there will be a limited number of the consoles available at launch, which isn’t great since it probably means you need to pre-order this thing without knowing much about the yet-to-be-released games. Pre-orders are not necessary for anything that is produced at any scale, and it isn’t clear if Panic and Teenage Engineering are small enough to require them.

    Panic promises to let us know about future game releases, and more specifications about the hardware (storage capacity, CPU, RAM) closer to the launch of the Playdate. It is not at all clear if you’ll be able to just download rando games that anyone makes, or if this thing tanks you’ll just be stuck with the single season of 12 games that Panic commissioned.

  • Falcon Age looks very different, it’s a first-person falconeering and falcon-friendshipper where you and your falcon pal (palcon?) fight off the robo-nvaders seeking to exploit your planet. You can also dress up your falcon buddy,

    Outerloop Games’ website says they’ve developed Falcon Age for virtual reality first, but it is playable on regular televisions as well. They’ve even gone to the trouble of adding a non-combat option to just spend time with your falcon friend.

    Reviewers for IGN and Gamespot enjoyed Falcon Age. Vice’s (Waypoint, before Vice decided to destroy the good will that Waypoint had created) reviewer enjoyed Falcon Age less from the perspective of someone who wasn’t playing in VR.

    Falcon Age is $20 and only available on the PS4 (and PSVR, optionally) for now.

  • I don’t even know where to start with this thing. It’s a two-player arcade stick with an HDMI port, wifi for leaderboards,16 games built-in. For
    £199.99, which is roughly $260 USD. That’s expensive, but Capcom UK claims to have Sanwa parts for the Joystick lever and buttons. That’s kind of worth it. But then you look at the actual design of the case and it’s the fucking Capcom logo! What in the hell were they smoking?

    I can’t find any press release from Capcom US, but the UK edition is promised with an October 25th release date. Unfortunately this is coming from Koch media, purveyors of such shit goods as The C64 Mini. Also, there are hints that this might be using an illegally re-licensed version of the Final Burn Alpha arcade emulator. It’s Yikes-O-Clock, do you know where your executives are?

  • Exactly as rumored, the Xbox One S All-Digital Edition has been announced without a disc drive for May 7th.

    At $250, the Xbox One S All-Digital Edition is a $50 discount on the $300 price of the regular Xbox One S.

    The only slight bonus to this version is that you get Minecraft, Forza Horizon 3, and Sea of Thieves bundled with the digital-only Xbox One

    When this revision was rumored, I wondered what the pitch would be. It’s not an Xbox One X, so the All-Digital Edition is lacking in performance. The discount is practically speaking, nothing, today.

    That $50-off-the-$300 MSRP of a regular S is not enough of a discount, especially when the Xbox One S is regularly on sale for $250. At the time of writing, you can get an Xbox One S 1TB console with a game and a disc drive for $250 from Best Buy, Wal-Mart, or Gamestop.

    My only guess to explain this odd strategy is that at E3 Microsoft could announce a price drop for the Xbox One X. Maybe $350, and cease producing the Xbox One S with the Blu-Ray drive. That distinction, a cheaper Xbox One X, and a Xbox One S All-Digital Edition that could be regularly discounted to $200 would be a good wrap-up price on this generation for Microsoft before their next console is released.

    Hats off to Sony for upstaging Microsoft with their PlayStation 5 announcement. With new consoles coming in the next year or two I don’t think I’d buy or recommend a PlayStation 4 Pro at this point, or an Xbox One X, to anyone who owns a base PS4 or Xbox One. I’d expect much more from Microsoft about their commitment to a next generation console at their E3 presentation.

    Also, this video Microsoft’s crack marketing team put together to announce this all-digital edition is supposed to be funny. Yikes.

  • Peter Rubin has the scoop on what might be the PlayStation 5 at Wired with a Mark Cerny interview. It’s mostly about the tech details. The SSD, backwards compatibility, ray tracing, PSVR compatible, not in 2019, not at E3.

    My fear with anything like this as I sit here in April 2019 is that a PlayStation 5 would be noted to the press at length, and then the punchline when final details are announced is that it could be just the server that sits at a data center to host your game stream, but that isn’t the vibe I get from Rubin’s article.

    Rubin also talks about the supported resolution of the new hardware in this parenthetical:

    (While the next-gen console will support 8K graphics, TVs that deliver it are few and far between, so we’re using a 4K TV.)

    I don’t for a second buy that this machine can do anything like real 8K rendering. Especially in combination with any kind of ray tracing.

    I am not super interested in the ray-tracing GPU situation today. My read on it has been that enabling ray tracing features destroys performance on today’s modern, expensive, desktop gaming hardware from Nvidia.  A 2020 (or 2021) release date isn’t going to magically make today’s performance issues and cost go down to the point where true 8K rendering and ray tracing can coexist. Sony isn’t even using Nvidia parts. Cerny doesn’t seem like the type to bullshit, and that quote above isn’t quoting Cerny.