• Apparently Bethesda is threatening to sue people who resell their games. Polygon’s Colin Campbell has the story:

    Philadelphia-based Ryan Hupp recently contacted Polygon to explain how he’d been forced by Bethesda to stop selling his copy of The Evil Within 2. He bought the game but never unwrapped it, he told us. He’d been expecting to purchase a PlayStation 4, but instead spent his money upgrading a gaming PC. Hupp said he often sells used goods through Amazon Marketplace, which works in much the same way as other online trading sites, such as eBay.

    Bethesda’s legal firm Vorys sent Hupp a letter, which he forwarded to Polygon, warning that the game must be taken down and threatening legal action for non-compliance. In its letter, Vorys made the argument that Hupp’s sale was not “by an authorized reseller,” and was therefore “unlawful.” Bethesda also took issue with Hupp’s use of the word “new” in selling the unwrapped game, claiming that this constituted “false advertising.”

    The modern situation with game software that we can collect and play for a time, but not own in any real sense is extremely disturbing, Bethesda isn’t helping the situation.

  • Microsoft’s smaller, cheaper, version of the Surface sounded pretty interesting if you ponied up for something better than the base model. Unfortunately the performance is extremely limited for a device running Windows 10. Mashable’s Raymond Wong titled his review “…Barely better than a netbook” and had this to say about the performance:

    This Pentium chip is significantly slower than the Intel Core m3 chip inside of the entry-level Surface Pro. Microsoft touts 33 percent faster graphics than a Intel Core i5-powered Surface Pro 3 and 20 percent faster graphics performance than Core i7-powered Surface Pro 3, but honestly, none of these figures really matter because the Surface Go chokes up fast under even light usage.

    […]

    …the slowness is noticeable all throughout Windows 10 on the Surface Go. There’s lag when opening photos. There’s lag when launching apps. There’s even lag when opening up the settings to change the desktop wallpaper. Even on my higher-spec’d Surface Go review unit with 8GB of RAM, the slowdown was too real.

    I had briefly considered that the Surface Go might be a good replacement for the iPad Mini I sold recently. Even after reading some more charitable reviews, the Surface Go doesn’t seem like a good choice anymore.

    It’s a good thing that Microsoft is still working on devices like this, they were ahead of the tablet game years before Apple’s iPad was released, and even as a failure these Microsoft tablets provide a valuable look at what the future of computing could be. Large touch devices are so damn close to being good laptop replacements.

  • Dead Cells is out of Early Access now if you’ve been waiting to check out a more finished version of it. Here’s what I said about it a year ago:

    Rogue Legacy was a new style of metroidvania. It reset the castle when your character died, just like Rogue and Nethack, and randomly generated a new castle when you came back to life. Dead Cells has those generated dungeons and also changes out the progression system and combat to be somewhat Souls-like. I love the variety of weapons and effects that speak a little bit more to Symphony of the Night while the art reminds me of the Neo Geo classic, Garou: Mark of the Wolves.

    I’ve played a little bit of it post-release and Dead Cells is still a very impressive game and one of my favorite post-SOTN metroidvanias. This game has that indescribably polished feel that makes it so much fun to play over and over again, learning new tricks every few runs.

    Dead Cells is on Steam & gog for Windows, macOS, and Linux as well as the Switch, the Xbox One, and the PlayStation 4.

  • TouchArcade’s Eli Hodapp talking about Apple shutting down the affiliate marketing scheme that has funded sites like his in a post titled “Apple Kills the App Store Affiliate Program, and I Have No Idea What We Are Going to Do.”:

    Apple announced that they’re killing the affiliate program, citing the improved discovery offered by the new App Store. (Music, books, movies, and TV remain.) It’s hard to read this in any other way than “We went from seeing a microscopic amount of value in third party editorial to, we now see no value.” I genuinely have no idea what TouchArcade is going to do. Through thick and thin, and every curveball the industry threw at us, we always had App Store affiliate revenue- Which makes a lot of sense as we drive a ton of purchases for Apple. I don’t know how the takeaway from this move can be seen as anything other than Apple extending a massive middle finger to sites like TouchArcade, AppShopper, and many others who have spent the last decade evangelizing the App Store and iOS gaming- Particularly on the same day they announced record breaking earnings of $53.3 billion and a net quarterly profit of $11.5 billion.

    Affiliate marketing is the financial driver behind sites like Wirecutter, TouchArcade, and most likely as important to all of the journalistic enterprises that you see with daily deal roundups like Kotaku and 9to5Mac. The largest sites are able to separate all advertising and affiliate marketing business away from their editorial staff so that they can remain independent and firewalled from the business as much as possible. Sites with single-digit numbers of writers and editors aren’t able to maintain a firewall, but I think their readers understand the situation.

    Even when affiliate marketing works, the physical goods version of it fuels the most abysmal working conditions in the world. Amazon’s deals happen because they use the same techniques as Wal-Mart to make them, Jeff Bezos and Sam Walton’s deals are only possible when we are grinding the poor into dust. Even Apple has worked hard to exploit their retail employees and steal their wages.

    Affiliate marketing would be better if Amazon, Wal-Mart, and other companies’ employees were unionized. Collective bargaining seems like a foreign idea to most of the younger retail workers I’ve talked to and Amazon these companies treat their employees as infinitely replaceable. If employees hear anything about collective bargaining, it’s from training videos that companies like Best Buy force their employees to watch. These videos lie about union behavior and repudiate the power employees could have if they were bargaining as a group. The videos say that employees are better off negotiating as individuals, one-on-one with management. As if managers weren’t trained to exploit their employees, and empowered by the entire corporate management apparatus to do so. One-on-one is more like a thousand managers versus the one employee.

    Traditional display advertising isn’t valuable enough to pay bills. I run an ad blocker, we all get the prompts to stop doing it, and we choose not to. Ad payloads slow our reading by wasting bandwidth, and the advertising publishing industry doesn’t give a fuck about our privacy or do anything to stop malicious payloads from being delivered to us.

    Ongoing subscription donations, or Patreon support, are nice if you can get them, but it is a difficult thing to maintain on the ground. Any time you publish an update (to any kind of subscription service) there is an opportunity that subscribers will retract ongoing pledges and unsubscribe. Every payment processor and middleman would love it for all of us to spend our entire lives begging for money, but it’s difficult to find time to write and work if you’re spending all of your time on maintaining a subscription pledge system like Patreon.

    Apple has been absorbing writers for a few years in order to create curated articles on their App Store, but those articles lack any sort of attribution as to who wrote them. Maybe dozens of hands touch each one, who knows. That byline situation is a choice, but by business need there is almost certainly no editorial independence for those writers at Apple. Without editorial independence and a byline those writers may have a difficult time finding work once they tire of working there with nothing to show in their portfolio, or when Apple decides to stop curating their app store to this degree and there aren’t any sites left to write for.

    There just isn’t a good solution for independent writers and sites like TouchArcade within capitalism today unless they have a massive wave of popularity supporting them on Patreon or incredibly small operating costs like Daring Fireball with exactly one writer. I’ve enjoyed reading TouchArcade and hope Hodapp finds a path forward without any kind of affiliate marketing.

  • A PS4 screenshot of Yakuza 0

    The only game I know of where you can brawl, race R.C. cars competitively with teenagers, help punk rockers with their imposter syndrome, and sing karaoke, all in 1980’s Tokyo, is out on Steam for Windows. That’s just a few months after I, and no doubt many others, bought it for the PlayStation 4 while thinking “Yakuza 0 will never come to Windows.”

    Windows Gamer’s Phil Savage appreciated Yakuza 0:

    “…Yakuza 0 is one of the most eccentric, idiosyncratic and downright charming games around. It deftly moves between drama and humour, between story and action, between arcade action and lengthy, well written pulp dialogue about a man who is incredibly good at punching. There’s simply nothing else quite like it, and it’s well worth your time.”

    Yakuza 0 is at a bargain price, $20 on Steam for Windows, it’s already on the PS4 if you prefer to play there.