• The good news first, PlayerUnknown’s Battlegrounds will exit Steam’s Early Access program in four days on the 20th (or 21st depending on your time zone) of December. The 1.0 release will have the new desert map, Miramar, among many other changes.

    The Xbox One version of Battlegrounds is also out on that platform’s Game Preview program for $30, which is similar to Steam’s Early Access, but word is that performance is miserable and the port is extremely buggy to start. That’s not unheard of for a game that isn’t finished yet, and it won’t have the new desert map or reach 1.0 this year, but Microsoft is making a big deal out of the release. It’s the first thing you see on the Xbox.com website.

    Eurogamer’s Richard Leadbetter:

    In terms of first impressions, PUBG is borderline horrendous – an assault of low quality artwork, jarring pop-in and disappointing performance. Input lag also feels off – whether that’s down to deadzone issues on the analogue sticks or the variable frame-rate remains to be seen (it’s something we’re looking into) and in this respect at least, it’s the same story whether you’re gaming on a standard Xbox or the X.

    This is one of the few exclusive games Microsoft has this year, and while supposedly the developers have been aided by Microsoft, it isn’t clear yet what is going on with this Xbox port. It’s worse than the original Windows version in Early Access.

    Of course it’ll get better over time, but this could be worse than what most console players expect.

  • Eurogamer’s Chris Bratt has a great investigative article and video on the bullshit around supplements. Specifically one that targets people playing games. It’s called GodMode and it is a “nootropic” from Scott Miller, yes the one that used to work for Apogee and 3D Realms.

    Here’s part of Chris’ interview with Scott, where Scott goes off the deep end:

    “If you read the books that doctors have to read,” said Miller, “they are so anti-supplement, because they’re funded by the pharmaceutical industry. And the pharmaceutical industry tells you things like avoid fish oil, avoid all this stuff. They don’t want you doctors to believe in any of that stuff. I hate to say it, but doctors are brainwashed from day one when they enter medical school that drugs work and anything outside of drugs isn’t going to work.”

    In the article, Chris also tries the supplement for two weeks to no effect, because it doesn’t do anything.

    Miller’s business model isn’t entirely original, there are similar products that share the same ingredients but target other people.

    Alex Jones sells a few varieties of nootropics to his dumbass followers that he calls Brain Force Plus. Gwyneth Paltrow has similar crap in her GOOP store. There are ads on some gaming podcasts for other brands of nootropic garbage supplements. I unsubscribed from one podcast as soon as I heard that ad. These supplements have always been bullshit, don’t trust anyone that sells them.

  • I honestly can’t believe how much Never Stop Sneakin looks like it gets right in its pursuit of pursuing the joy of Metal Gear Solid’s past while parodying MGS’ spirit. The cutscenes, music, and characters are such good and ridiculous parodies of the original Metal Gear Solid, but the new stealth gameplay is a real treat because it is a straightforward simplification. If what I’ve seen is accurate you don’t even press any buttons, all of the controls have been reduced to one analog stick for movement and everything else is automatic.

    Sneak up behind a guard and he’s done.

    Get spotted by one or more guards but you have some ammo? Those guards are down in a flash.

    Out of ammo but you just got spotted by a guard and have a smoke grenade? Smoke’s out, automatically.

    That’s a dramatic change when Metal Gear Solid was overloading every button on the PlayStation’s controllers. I don’t think this will be as broad an experience as MGS, but it looks like Never Stop Sneakin’ has its heart in the right place for making a fun parody.

    The few reviews that have come out are positive, but complain that it is too repetitive and lacks variety. I’m still excited to check it out.

    Never Stop Sneakin’ is $15 on the Switch. It’ll probably come out for other platforms next year.

  • Amos Barshad, writing for Grantland, has this fascinating tale of the gangs of young t-shirt vendors outside of Fenway who created an empire by selling a simple but true shirt that says “Yankees Suck.”

    I don’t like the Red Sox, but we can all agree on disrespecting the Yankees.

  • Garrett M. Graff has this article for Wired about the Mirai botnet denial-of-service attack, saying that it was powered by angry Minecraft server operators and players:

    As the 2016 US presidential election drew near, fears began to mount that the so-called Mirai botnet might be the work of a nation-state practicing for an attack that would cripple the country as voters went to the polls. The truth, as made clear in that Alaskan courtroom Friday—and unsealed by the Justice Department on Wednesday—was even stranger: The brains behind Mirai were a 21-year-old Rutgers college student from suburban New Jersey and his two college-age friends from outside Pittsburgh and New Orleans. All three—Paras Jha, Josiah White, and Dalton Norman, respectively—admitted their role in creating and launching Mirai into the world.

    Originally, prosecutors say, the defendants hadn’t intended to bring down the internet—they had been trying to gain an advantage in the computer game Minecraft.

    […]

    VDOS was an advanced botnet: a network of malware-infected, zombie devices that its masters could commandeer to execute DDoS attacks at will. And the teens were using it to run a lucrative version of a then-common scheme in the online gaming world—a so-called booter service, geared toward helping individual gamers attack an opponent while fighting head-to-head, knocking them offline to defeat them. Its tens of thousands of customers could pay small amounts, like $5 to $50, to rent small-scale denial-of-service attacks via an easy-to-use web interface.

    A similar service was used to attack the ioquake3 master server in the past. It was surprisingly easy for it to be launched on an ongoing basis.