• Nintendo’s iOS and Android adventures continue late next month with Animal Crossing Pocket Camp.

    I love Animal Crossing in general, it’ll be interesting to see if Pocket Camp really gives us a good experience but it looks pretty limited and full of traditional mobile game shenanigans.

    There’s a shorter version of the above video at this link. Nintendo has a site to get notified when the game is out here.

    The game is limited, because you’re just decorating a campsite and a camping van instead of a multi-story home and village. There’s “crafting” but it looks like just another type of in-game thing to collect and trade for furniture in addition to bells.

    The animal characters are more likely to visit if you have the furniture they like best, and your character travels around to different areas trading goods and making new friends.

    The shenanigans are countdown timers and in-app purchases for “leaf tickets” that act as a wildcard when you don’t have the right crafting materials, or to speed up those timers.

     

  • Io Interactive has their first announcement since going independent and getting ownership of the Hitman license. There’s a GOTY edition of HITMAN (2016) coming, it’ll include a new “Patient Zero” campaign and other stuff, as well as reactivating any missed “elusive target” missions starting in early November.

    I loved these elusive target assassination missions, and missed out on a bunch of them before I got the game last August. It’ll be good to get a second chance at the ones I missed out on. Any that were attempted already won’t be available again.

    The GOTY edition is going to be out on November 7th for $60 on PlayStation 4, Xbox One, and Steam for Windows, macOS, and Linux. The new campaign and other stuff included in this edition will be $20 for existing players who have the rest of HITMAN’s first season already.

  • Road to VR’s Ben Lang:

    For VR to succeed in the consumer space, an ecosystem of developers making content that users want to buy is an absolute must. Oculus for its part has attempted to kickstart that ecosystem by investing hefty sums in content developers, and now the company says it’s starting to pay off.

    This is immediately followed by three different bolded UPDATES: (with three months in-between some of them) desperately assuring us that yes there is money in VR, supposedly more than eight games have made over one million dollars. They might even be able to fund their comeback game if there’s no money in VR. Sure glad I didn’t name this site “Road to VR.”

  • This follow-up to Dust: An Elysian Tail from Dean Dodrill is a Nintendo Switch exclusive for later on in 2017, but I wouldn’t be too surprised if Never Stop Sneakin’ came out on other platforms next year.

  • Humble Bundle was bought out by IGN last week.

    The increasing reliance of writers on affiliate marketing deals is extremely bad. Most larger sites have some kind of wall between their editorial department and any advertising or affiliate linking, but it still looks wrong. I’ve done the same kind of linking myself, but never kept up with the process to where we are today when many sites have a daily or weekly roundup of deals that are almost entirely affiliate links.

    Humble has had their own affiliate program for some time now, and this may end being a pretty big deal for games that have distribution in their Humble Store (outside of bundling) and even bigger for games that they’re publishing.

    There were other options for how this was presented. IGN is really one part of a larger company called Ziff Davis that has been bought and sold so many times. The announcements could have said that Ziff was buying Humble, but the people making these decisions must have thought that IGN was going to look the best, or the actual organizational structure will have IGN on top.

    I wouldn’t be upset with anyone writing at IGN for this, and it depends on what changes a result, but whatever changes happen to IGN and the Humble Bundle probably won’t look good either way.