The remastered version of StarCraft has updated graphics, resolutions, cloud saves, and multiplayer features with leaderboards and matchmaking from Blizzard’s modern online services. You can also just get the regular un-remastered version for free at this link, which plays just fine on modern desktop operating systems.
What I really want to know is: When are they remastering Warcraft 2?
Derek Yu, the developer of the amazing Spelunky side-scrolling rando-caver is putting together a multi-game collection called UFO 50 with a team of 4 other developers and artists. It’ll be 50 games that they reassure us are “…full games and not microgames or minigames!”
Each game will have its own director, although all of the people working on the project have collaborated with each other to improve on the other games in the collection.
I’m not sure I’d be excited for games with this 8-bit style from anyone else in 2017, but Yu’s Spelunky had an incredible following after it was released due to a daily challenge mode that popularized the concept and was an incredibly well put-together game.
UFO 50 is promised for a 2018 release on Windows before it hits other unspecified platforms.
The extremely adorable Slime Rancher has exited out of Steam’s Early Access and is available onSteam for Windows, macOS, and Linux as well as on the Xbox One where it’s currently available for free to anyone who has the Xbox Live Gold subscription. Otherwise it’s $20, except for right now when it’s on sale for $13.39 on Steam.
According to Steam I’ve put in a little under 5 hours of collecting Slimes and their poop and I know that I’ve enjoyed my time with it prior to release, it’ll be fun to come back and see how it has changed.
Recently, Apple started removing VPN apps from their iOSApp Store in China in order to comply with local laws. That may be something they have to do as a business, but it’s time to allow apps from developers outside of the App Store. Gruber:
To me, the more interesting question isn’t whether Apple should be selling its products in China, but rather whether Apple should continue to make the App Store the only way to install apps on iOS devices. A full-on “install whatever you want” policy isn’t going to happen, but something like Gatekeeper on MacOS could.
Keep iOS App Store-only by default. Add a preference in Settings to allow apps to be downloaded from “identified developers” (those with an Apple developer certificate) in addition to the App Store. In that scenario, the App Store is no longer a single choke point for all native apps on the device.
The App Store was envisioned as a means for Apple to maintain strict control over the software running on iOS devices. But in a totalitarian state like China (or perhaps Russia, next), it becomes a source of control for the totalitarian regime.
Gruber doesn’t think this will happen, but it should. These pocket computers are supremely important to communications and it’s well past time for Apple to open things up.
The creators of Gone Home have a new game coming out. This time you are playing the role of protagonist Amy Ferrier on the Tacoma space station. Here’s part of Andy Kelly’s review at Windows Gamer:
The first wing of the station I can access is Personnel. Now pinned to the floor by artificial gravity, I walk into a communal dining area and an AR recording flickers to life. A timeline appears on the HUD allowing me to scrub through the memory, pausing, rewinding, or fast forwarding at my leisure. The crew, represented as digital silhouettes, are preparing for a party, and I’m immediately struck by how believable the dialogue is. It has a natural, conversational flow, never feeling contrived or overly expository.
The crew, despite appearing to Amy only as faceless, transparent figures, have nicely rounded personalities. This is thanks to the game’s impressively expressive animation and superb voice acting, which combine to create characters who buzz with life. At first the recordings don’t seem to be anything more than elaborate audio logs, passively relaying a story to you in a way games have been doing for years now. But the clever thing about Tacoma is how they cover a large area, with conversations spread between many different rooms. Say you’re observing an argument between three people and one leaves the room. If you stick around you might hear them talking about her quietly behind her back. And if you decide to follow her, she might confide in someone in another part of the station about what just happened.
The thing I love about these games from Fullbright is that they take something that is kind of ridiculous at this point, the audio log, and turn it into the centerpiece of their game. Taking an overused piece of gaming mechanics and turning it into something special drew me to O E S and Black Shades when their original developers took the escort missions that everyone loathes and made it the focus of their games.
Tacoma will be $20 and available on August 2nd for Windows, macOS, and Linux* via Steam and gog, as well as the Xbox One.