While Call of Duty: World at War’s DLC on the 360 may have set new sales records and surpassed some ambiguous high water mark, it isn’t available yet on the PC. Why? JD_2020 explains on the CoD forums:
The Patch (and DLC) is not releasing for the PC this week. By now you’ve realized the patch did not come yesterday as the rumor claimed. I am not sure exactly where the rumor started, but as always if you didn’t hear it from me, and I am not confirming it, you should take it with a grain of salt.
We have not yet posted an ETA for the patch or the DLC – we are still working some things out behind-the-scenes and do not have further information at this time.
When we do have more information, I will be sure to provide it. There have been requests regarding which “Phase” of the patching process we’re at, but we are in a different process this time around where DLC is releasing hand-in-hand with Patch 1.4. As such, there are additional steps that are unique to this update and therefore override the standard delivery timelines. I will not respond to requests for specific dates — there are many factors outside of the control of the development team, and I can only speak to those parts of the process that are within the control of the development team.
Basically what JD_2020 is saying is that it’ll be done when it is done and your tears will only cause his cold metal heart to rust and release the content slower. I’m not sure how we can complain as we’ll probably be getting it for free.
Burn Zombie Burn gets straight to the damn point. There are zombies. You burn the holy screaming hell out of them. Then, if you’re so inclined, you run into the burning mess of deadguys holding a lawnmower out in front of you. You can share this experience with your peers, if you’re so inclined.
Nice to know if the game is any good, I just wish things had worked out so the review would have gone up before the game.
In some ways, this is the best of times for space sim aficionados. FreeSpace 2, the last great commercial space combat sim is open-source and there are a lot of games based on that codebase which are freely available, or will be released shortly.
Personally I would recommend starting out with Freespace 2, picking an updated engine for it so it runs well on your system, and going to town. Then, if you’re interested, move on to all the other cool projects around the Freespace community.
The biggest Freespace modding community appears to be at Hard Light Productions. They host a number of projects, though one of the most popular project out there is the Battlestar Galactica Total Conversion called Beyond the Red Line which has a demo available.
Hard Light does host a Babylon 5 Total Conversion called The Babylon Project, which seems like a good idea, but I haven’t tried it yet.
Unfortunately, no mod really seems to bring the graphics in the Freespace 2 Engine up to modern standards. Though it is certainly nicer looking than the wireframe graphics from the X-Wing games.
Older games can even be played through emulators if they don’t work natively. Ben Armstrong at Microsoft even made X-Wing run under Virtual PC. Unfortunately that solution won’t allow joysticks to work, so most people recommend using DosBox instead.
There is even a patch for the Win95 version of X-Wing to make it work on modern machines.
Newer games include the X series of space sims which are a bit more like Wing Commander Privateer and have you in a more open-space kind of profiteering game. Trading goods and ships for wealth and power respectively. These games are more like Elite and there are six in the series plus a stand-alone expansion here and there: