I don’t even know where to start with this thing. It’s a two-player arcade stick with an HDMI port, wifi for leaderboards,16 games built-in. For £199.99, which is roughly $260 USD. That’s expensive, but Capcom UK claims to have Sanwa parts for the Joystick lever and buttons. That’s kind of worth it. But then you look at the actual design of the case and it’s the fucking Capcom logo! What in the hell were they smoking?
If you’re new to the whole Monster Hunter thing, the appeal isn’t hard to explain: essentially, it’s a loot-focused RPG built around a series of boss fights against large (and fictional) dinosaur-type creatures. But the sheer amount of depth Capcom applies to this basic idea explains why it’s so easy to sink hundreds of hours into any single Monster Hunter game. Since you’ll be fighting the same creatures over and over again for the sake of building the best gear, battles involve more than mindlessly mashing buttons. Monsters each have their own specific behaviors, strengths, and weaknesses, and since you’ll be attacking them with unwieldy weapons, even an action as simple as, say, swinging a ten-foot sword requires some degree of planning. Mastering each weapon is akin to mastering a fighting game character: each weapon type features multiple combos and special moves that aren’t always apparent.
And “planning” is basically the name of the game in Monster Hunter. One of the reasons it’s such an addictive experience can be found in how well it rewards you for thinking ahead. You not only have to think about which weapon and armor will aid you best in a hunt—you also need to keep in mind which of the many, many items available may help you fight a specific monster. But it’s not just how you fight monsters; it’s also where. The diverse environments of Monster Hunter offer their own advantages and disadvantages, and the complexity doesn’t stop there. The area you attack on the monster in question—and the weapon you attack with—determines the loot you get, which gives you smaller objectives within the overarching one. Each (typically 5-to-30-minute) battle contains so many variables that even your third consecutive fight against the same monster can bring some new surprises
Monster Hunter: World is $60 at least and out now on the PlayStation 4 and Xbox One. Capcom has a version coming out on Windows this Fall.
The way Street Fighter V works has always been odd. Anyone who buys this new Arcade Edition gets the first two seasons of characters. Okay, that’s weird. To get access to newer characters coming out this year you can unlock them with the in-game currency, Fight Money, which ends up being kind of expensive in terms of time, or you can just end up paying real money for the whole season of characters.
Everyone who already owns Street Fighter V gets a bunch of new modes with the free version of the update.
If the business model doesn’t make you want to throw your stickthrough the window, Street Fighter V: Arcade Edition is out now for $40 on Steam for Windows and the PlayStation 4, or an eye watering $70 for the version that includes all of this upcoming season’s worth of characters, but not any new stages which also cost Fight Money.