Tag: kotaku

  • Red Dead Redemption 2, Games Labor, and Dan Houser’s Office

    Red Dead Redemption 2 is out today, it’s another game that doesn’t understand that a bigger number means sequel because this is Rockstar Games’ prequel to Red Dead Redemption. Not Red Dead 1, that was a different game called Red Dead Revolver which as near as I can tell almost nobody played but impressed somebody enough…

  • Microsoft Is Buying Obsidian

    Jason Schreier has the scoop: Microsoft is finalizing a deal to acquire the independent development studio Obsidian Entertainment, according to three people briefed on the negotiations. We don’t know if ink is on paper yet, and plenty of major acquisition deals have fallen apart in the final hours, but those close to the companies believe…

  • Heather Alexandra on What It Means To Buy A Video Game

    Highly recommended reading from Heather Alexandra : …the intersection of work and labor at play when we buy games also means that there’s a lot more going on. Being a responsible game player requires understanding the dynamics at play.

  • Sailor Moon’s Long-Lost Americanized Bizarro-World Counterpart

    Cecilia D’Anastasio has the fascinating story behind the version of Sailor Moon created for a western audience that never aired. I don’t give a shit about Sailor Moon, except that it was valuable in broadening the audience for different kinds of animation outside of the typical Ninja Scroll-tier of garbage that was popular at the…

  • Loot Boxes

    Kotaku’s Heather Alexandra: Whether they dole out cosmetics or gameplay-affecting items, loot boxes of any sort exist for the purpose of exploiting players. Whether it’s offering the chance to get Symmetra’s new skin or get a better rifle in Battlefront II, the only reason the loot box exists is to prey on the economically vulnerable.…