Super NES Classic Edition Stuff

SNES Box image via Nintendo

The Super NES Classic Edition is out for $80, Chris Scullion has a review of the Brit version which looks a little different externally and in the menu, but is functionally identical, to the US version:

The only main problem I have with the SNES Mini is how important the Reset button on the console is. Any time you want to change a game, save your state, load a state or rewind you have press the physical Reset button on the SNES Mini.

[…]

A button combo would’ve been a better way of doing this. It could be a complex one to avoid accidental restarts: most Game Boy games back in the day could be reset by pressing A + B + Start + Select, there’s no reason why that shouldn’t have been possible here.

That niggle aside, I’m happy with the way each game is handled here. They look great – even though it only outputs at 720p, on my 4K TV they still look crisp – they sound great, and they play great.

I think it is odd that in some places Nintendo have decided to straight out call it a “mini,” as Chris’ box shows:

Well at least we get our more hideous miniaturized console with buttons that lack colour.

Eurogamer’s John Linneman confirms that the tech inside is exactly the same as the NES Classic Edition:

The fact that the SNES mini runs on the same hardware as its predecessor has a number of implications. Among them, we can expect hackers to be looking to exploit the system in short order to add new games – exactly what happened with the NES mini. And secondly, the use of what is essentially the same technology makes it much easier for Nintendo to resume NES mini production.

The only game exclusive to the Super Nintendo Classic Edition is Star Fox 2, Christian Donlan has a review:

Star Fox 2 is an unusual game, an astonishingly inventive sequel that built on the combat and visual thrills of the first Star Fox but wasn’t afraid to experiment with the structure. Rather than starting you at one end of a space map and asking you to pick your route to the far side, choosing from missions that can eventually be all but committed to memory through sheer repetition, you’re suddenly protecting Corneria, your home world, from an ongoing attack from big villain Andross and the attack pretty much plays out in real time. Andross builds bases on nearby planets, and he has cruisers headed for you and IPBMs launching every few minutes. Your job is still to get across the map to take out Andross directly, but you have to respond to other things as they happen. Those cruisers! Those missiles! These are all problems that compete for your time and there’s a panicky thrill in knowing that if you head for a planet to take on an entrenched baddy, there will be missiles still snaking through space towards Corneria, launched from other points. Throughout this wonderfully breathless game, you are asked to think on the fly, and to dash headlong between danger zones, constantly prioritising threats.

The hackers are working on updating hakchi2 for the SNES Classic Edition so that you can load your own ROMs on to the system. Legally backed-up from your own cartridges or downloaded and deleted within 24 hours, of course.

I’m waiting for delivery of SNES Mini now, it will be delivered tomorrow. Seems like hakchi and hakchi2 will require some minor changes to work with SNES Mini. So please wait little more.

They might also be able to fix it so we don’t need to get off the couch to reset the console and access save states. Here’s hoping.

But if you’re going to go that far you almost might as well just listen to Seth Macy with his hilarious article titled “Why Spend $80 on an SNES Classic When You Can Install Emulators on a Raspberry Pi and Never Shut the Fuck Up About It?”:

Nintendo’s highly coveted SNES Classic Mini system comes out today and is certain to be a hot item. A word of advice to gamers who aren’t able to land an SNES Classic: did you know you can just buy a Raspberry Pi and remind people at every opportunity how much fucking better you are for it?

After the NES Classic Edition was announced and became immediately  impossible to find I attempted to do exactly what Macy is joking about by setting up a Raspberry Pi with emulators and it is indeed still a pain in the ass. It’s great that these classic NES and SNES consoles have embedded Linux at their core, but Nintendo have done so much work to obscure that core from their users and make things easy.

That hard work is exactly what has always been missing from any Linux distribution on a single board computer like the Raspberry Pi or desktops and laptops. I have the patience to use this software and fix it when it breaks but this is never as easy as using a Classic Edition. Hopefully Nintendo lives up to their promise and produces enough to go around.

Steam Has Over 3000 Linux Games

Liam Dawe:

Steam has hit another milestone for Linux games. We now have over 3,000 Linux games to fill our time with. The exact count for me right now is 3,008!

An impressive number of games with Linux support. I wonder how many are native ports versus Windows pretendulation.

My search comes up with 3164 for Linux and 13433 total games on Steam.

Regular Human Basketball

Powerhoof, the creators of Crawl, put out Regular Human Basketball back at the end of May 2015 and I just found out about it:

It’s local multiplayer, for 2-10 players, and it really is an explosively ordinary game of basketball, with absolutely nothing weird going on and DEFINITELY no giant robotic death machines!

It looks very fun and regular humans can freely download it on itch.io for Windows, Mac, and Linux. Definitely don’t download it if you’re a giant robotic death machine.

Are Steam Machines a Failure After Only 7 Months?

Valve’s first foray into home computing hardware, the Steam Machine collaborations with various computer makers, have sold fewer than 500,000 units since they were released last November. A figure estimated by Ars Technica via the number of Steam Controllers sold which includes Steam Machines as a portion of that total:

Half a million might not sound like a bad sales number for a brand new hardware platform, but it starts to look pretty tepid in the context of the wider gaming market. Both the PlayStation 4 and Xbox One sold over a million consoles in their first day on the market in 2013. After just over seven months on store shelves, Microsoft was up to about 5.5 million Xbox One sales and the PS4 had racked up 10.2 million worldwide sales. That’s what a successful gaming hardware launch looks like these days.

Valve is often guilty of starting something and then just giving up on it without iterating to find success. Their cousins at Microsoft would have had the same issue if they gave up on the original Xbox which sold only 24 million consoles over its first 7 years and was another system frequently referred to as a failure.

Sales figures of hardware over the course of a few months aren’t necessarily going to make or break a company, but I believe that Valve still needs SteamOS.

Quantum Break, the remastered Gears of War: Ultimate EditionForza Motorsport 6: Apex, the upcoming games Halo Wars 2 and ReCore are all exclusive to Windows 10’s built-in app store. SteamOS and Steam Machines continue to be a hedge against Microsoft’s built-in Windows app store restrictions that Valve will need to remain competitive in the event of even more anti-competitive changes to Windows.

Liam Dawe of Gaming on Linux is right on about the lack of advertising hurting sales of the nascent Steam Machines and SteamOS/Linux games:

We are facing real issues, like a lack of bigger platform-pushing titles and performance. Valve do need to up their own advertising a bit too, not just of Steam Machines, but of new Linux releases. They give big homepage banners to plenty of new Windows releases, but only a few SteamOS releases have been graced with such advertising. Valve haven’t even managed to get their own VR device with HTC on Linux yet, they need to up their own game.

Today in Payphone News

The aforementioned payphone

jwz’s payphone runs Linux now:

One of the props that I picked up to decorate DNA Lounge at the first Cyberdelia was an old payphone. It wasn’t hooked up for the first party, but just in time for the second party, it now runs Linux.

When I was trying to decide what I wanted the phone to do, “making phone calls” was obviously the least useful thing. Nobody needs that: that’s why payphones are extinct in the wild. It’s also why we no longer have Internet kiosks.

So instead, when you pick up this phone, it “rings” and connects you to a “voicemail” system. Press 1 to listen to our schedule of upcoming events (the same message you hear when you call us at 415-626-1409); press 2 to listen to your saved messages; press 3 to record a message.

Here is the sordid tale of how I made a payphone run Linux. I’m not so great at hardware hacks, and it shows. My bumbling exists for your amusement.

1,800 Games On Steam for Linux

Turns out, we’re up to 1,800 games on Steam that run under Linux. It’d be great to know how many of those are vegan, charlotte/georgia-based, handcrafted, locally-sourced, artisanal, native ports and how many are pretendulated, factory-farmed, gmo-enhanced, toxic garbage from Virtual Programming.

Ian Murdock Passes

If you’ve ever used Linux, you’ve probably heard of the Debian distribution of the Linux kernel and the associated software that make up the thing that you run on your computer or server. It hasn’t been everyone’s first choice for a distribution, but so many other projects owe their inner workings to borrowed code from the Debian project.

Valve’s SteamOS.

Ubuntu Linux.

There are dozens more here, over a hundred more here, and the maintainers of packages for Debian contribute to hundreds of other free software projects that keep the very fabric of the internet and systems that serve you in the rest of your life functioning and it’s been going for twenty-two years.

Debian is just one of the massive projects that Ian Murdock created, and he’s passed on. Murdock’s recent employer, Docker, has posted a memorial as has Debian.

A few months before he passed, Ian wrote an excellent post about how he came to find out about Linux and the people who made it:

I became enraptured not so much by Linux itself as by the process in which it had been created–hundreds of people hacking away at their own little corner of the system and using the Internet to swap code, slowly but surely making the system better with each change–and set out to make my own contribution to the growing community, a new distribution called Debian that would be easier to use and more robust because it would be built and maintained collaboratively by its users, much like Linux.

Windows Pretendulation Still Sucks

The Final Fantasy XIV MMO now uses Transgaming’s Windows pretendulation software to get the game on Mac OS X and so it isn’t surprising that it is having trouble running well. Mike Fahey has this article about the terrible Mac version of Final Fantasy XIV.

Over a decade ago there was an article on this site encouraging people to boycott Transgaming’s bullshit ports of games. Back then Transgaming got their start by taking open-source windows emulator code, relicensing it when the license was in flux, and promising access to the source code with their changes included only if they were to get some number of subscribers to their subscription service for Linux gamers to pretendulate Windows games. They soon deleted that promise from their website and turned their back on the open-source community.

Their tech didn’t work well then, and it’s no surprise that it still doesn’t work well.

Transgaming seems to be mostly out of the business of ruining Linux games and has moved on to their TV gaming service, but now  Virtual Programming is continuing the Transgaming legacy of non-native games that work poorly