Rogue Legacy was a new style of metroidvania. It reset the castle when your character died, just like Rogue and Nethack, and randomly generated a new castle when you came back to life. Dead Cells has those generated dungeons and also changes out the progression system and combat to be somewhat Souls-like. I love the variety of weapons and effects that speak a little bit more to Symphony of the Night while the art reminds me of the Neo Geo classic, Garou: Mark of the Wolves.
It is in Steam’s Early Access program, but it felt very far along to me, much further than most other Early Access games.
Headlander was recently put out for public consumption by Adult Swim Games and developed by Double Fine. It’s from the same game director, Lee Petty, as my favorite Double Fine game, Stacking. Which you should play if you haven’t because it is amazing.
Oh sorry, I lost my head thinking about Stacking. Headlander looks like a very fine metroidvania-style of game, and I appreciate the 70’s retrofuture aesthetic, along with the head swapping game mechanic which is kind of hilarious and also very clearly related to Stacking’s matryoshka doll swapping mechanic. Which, have you played? It’s really great.