Categories
video games

HDR Steam Deck OLED Announced for November 16th with 6nm APU

Valve just announced a Steam Deck OLED coming on November 16th at 10AM Pacific time for $550 with the 512GB model and 650 for a new 1TB model. The upgraded Linux or “SteamOS” handheld has a new 90hz OLED screen that gives you a better picture that supports HDR, a slightly larger 7.4 inch (versus 7.0 on the older LCD models) screen size with smaller bezels, 50 watt-hour battery (versus 40 on the LCD) which Valve claims nets you anywhere from 1 to 4 more hours of battery life, 45 watt power supply with a 2.5 meter cable (1 more meter than the LCD deck), WiFi 6E (WiFi 5 on the LCD), and the last key feature is a slightly shrunk down 6 nanometer APU (combination CPU and GPU) versus the 7 nanometer APU on the LCD decks. The 1TB OLED model also has a second limited edition version for $30 extra with a slightly different colorway.

Reviewers have had it for a little while and report that newer APU nets slight performance boosts and keeps the deck cooler. They’ve also said the system’s fan is larger so the fan can turn slower to move the same amount of air. There’s also a small 5% weight decrease that I’m looking forward to.

Here’s Digital Foundry’s Rich Leadbetter reviewing the OLED model:

James Archer reviewed the whole OLED Steam Deck can of beans for RPS:

Personally, if I were a prospective shopper of fine SteamOS handhelds, I’d go for the new one in a blink. The Steam Deck OLED not only directs its focus to the two biggest shortcomings of the original, but takes the time to polish up design details and build quality to the point where you can literally feel its superiority. If Valve are right in that a Steam Deck with truly next-gen performance is still several years away – and in hindsight, they’ve been very particular with mentioning the performance bit – then I’m more than happy to pass the time on this OLED version.

The Steam Deck’s new store page has discounted LCD models, the 64GB model has been dropped to $350, the 512GB to $450. After those Steam Decks are sold out, they’ll be gone, leaving the last LCD model as the 256GB LCD for $400.

Crucially, this isn’t a Steam Deck 2. It’s kind of wild that in the face of new challengers with faster APUs, Valve has released this new handheld without a huge APU upgrade, but the OLED upgrade still seems like a substantial improvement for new or heavily addicted Steam Deck users like me. The other handheld gaming computers from ASUS, Lenovo, and so on, are also stuck on Windows and reviewers and users have enormous software complaints because there’s only so much the hardware developers can do to customize the handheld Windows gaming experience. Similarly, getting a highly customized SteamOS version of Linux to run Windows games may produce a better experience where any individual game might not run well or lack needed features like anti-cheat software compatibility, but the OS isn’t as awful until you want to run a game from anywhere but Steam’s store and find the tools to run games from Epic, gog, or other stores are often frustrating to use.

All of that makes me wonder if Valve’s lack of effort and their lip service to making a version of SteamOS widely available for users and device makers might be a strategic choice instead of a failure.

Eurogamer’s EIC Tom Phillips spoke with Valve’s Yazan Aldehayyat about what’s missing to make the OLED a true 2.0 model

“Obviously we’d love to get even more performance in the same power envelope, but that technology doesn’t exist yet,” Aldehayyat said. “That’s what I think we’d call a Steam Deck 2.0.

“The first Steam Deck was the first moment in time where we felt like there was enough GPU performance in a portable form factor that lets you play all your Steam games. We would love for the trend of perf-per-watt to progress rapidly to do that, but it’s not quite there yet.”

Categories
video games

Robert Yang’s Quake Renaissance

The Internet’s JP tweeted about this fantastic series on RPS from Robert “radiator” Yang about Quake’s history, how to play it with mods today, and the wonderful history of the scene around it:

Quake modding symbolizes the opposite of work – it is life. And ultimately this is what the Quake Renaissance is about: when our communities control our own games – from the source code and tools, to the social hubs and archives – we can reinvent it as necessary, and through it, reinvent ourselves too.

I love this view on the state of the Quake game, engine, and tools, and it’s always been true about communities: Nothing is owned by the companies involved, they are owned by the communities around them. The harder companies try to lock down on games (or any work), the more they strangle community interest in the thing. The id software of today is only capable of producing locked-down experiences with the noose of capitalism around them.

There are some mods in the new 2021 re-release of Quake, and more coming which is excellent. Get those map-makers, artists, and developers, paid. But this re-release services as an excellent comparison to the wonderful communities that have formed around the original Quake. The 2021 release of Quake will never be the open platform that the full source of the original engines and tools and people produced and the executives above the developers of these ports will likely never understand why people continue to engage with the open-source tools and engines around id’s old games. The money people only engage in open source when it is profitable and exploitable, otherwise they will continue to release locked-down, useless versions of their new games that nobody forms a permanent community around. Is anyone modding Doom 2016 or Doom Eternal? (I mean this seriously, I do not believe they are, but it is possible people are doing their best with the tools available) The executives involved should still be embarrassed by the comparison between classic Doom modding and what isn’t possible with the latest games.

Categories
video games

Baba is Fun

Hempuli Oy’s Baba is You came out last month and has received nothing but praise, since. Baba is a puzzle game that is about re-writing the language of the game itself when you (Baba,Baba is You, remember?) move blocks of words. The developer, Arvi Teikari, is behind a ton of other games.

PC Gamer’s Philippa Warr enjoyed Baba is You as did RPS’ John Walker, who said:

I think one of my absolute favourite things about this, beyond being a completely original and utterly brilliant puzzler, is how meticulously balanced it is in terms of offering progress. The difficulty curves up in each set of levels, getting pretty steep toward each groups’ end, but it unlocks the next set before you’ve completed them all. The difficulty of the next group dips back down again as it also introduces new rules, meaning that even if you’ve become completely stuck in one place, there’s likely somewhere else you can continue playing. Offering both super-difficulty and progress is all too rare, and something to celebrate.

Baba is You is $15 on the Nintendo Switch, and the same price on Humble, itch, and Steam, for Windows, macOS, and Linux.

Categories
video games

Ape Out is Loose

An Ape has escaped, but he isn’t a friendly little hominid with a siren. No, this is a vicious one from Gabe Cuzzillo, Matt Boch, and Bennett Foddy, oddly enough. Ape Out is an overhead smash-em-up with noisy drums and it looks like much fun for anyone who enjoys escapism.

Alice Bell of RPS enjoyed Ape Out:

The whole game has an algorithmic masterpiece of a score by Matt Boch, frenetic drums that grow louder and faster as the violence increases, or dip into a lull at times of calm. Each death is greeted by a triumphant crash of cymbals, so you feel like a conductor in your own mad orchestra of carnage. You, somehow, feel part of the creative process. The way you smashed three men together, just so, leaving a blush of red over the blue carpet, and adding just a soupçon of orange viscera from your own wounds. “Ah, exquisite,” you think. “Perhaps I was always meant to be a great improvisational artist.” But there is no time to pause and admire your work, for you must knuckle on and create another.

Ape Out is $15 on the Nintendo Switch, and various stores for Windows, like itch.io, Humble, and Steam.

Categories
video games

Ace Combat 7 Came Out; is Good

Ace Combat is a beloved series to me. I have a box full of the collector’s edition joysticks from a decade and a half ago when I found out how great the series was on PS2 and graduated to the Xbox 360 version. Dogfighting doesn’t require those sticks, it’s perfectly fine on any gamepad since the Dual Shock 2, but it felt even more glorious to fly through the arcade dogfighting skies of Ace Combat with joysticks and throttles.

After the ignominious spinoff Assault Horizon distanced the series from the shores of the strangereal eight years ago, Ace Combat 7 is finally available on Xbox One, PlayStation 4, and Windows via Steam after a short period of console-onlyness. Brendan Caldwell called it well, for Rock Paper Shotgun:

…the story explodes outward like an expanding foam, into a complex sequence of nonsense and counter-nonsense. There is a space elevator. There are deadly drones. There is a princess. At one point you, a professional fighter pilot called “Trigger”, are relegated to a prison base, yet still expected (and trusted) to pilot an immensely expensive instrument of war over hostile AA guns. “Your mission,” says your new commander, “is to atone for your crimes.”

I won’t say why this line is uttered to you, because one of the biggest joys here is laughing out loud at the wall of batshittery that hits you with each mission, like a volley of missiles. But I will say this: Ace Combat 7 is the best JRPG so far this year.


There’s a brief VR mode that is exclusive to the PlayStation 4 version, Edmond Tran enjoyed it in his review for GameSpot:

The PlayStation 4 version of Skies Unknown also features an exclusive VR mode consisting of an Ace Combat 4-inspired mini-campaign. There are only three missions, and their objectives are less complicated than those of the main campaign, but even so, the experience of flying from the cockpit of a plane is engrossing. The feeling of speed and height is literally dizzying, the ability to freely look around and track a target with your gaze is terrific, and the act of pitching and rolling your plane is so effective at eliciting a feeling of actual g-force that I personally had a hard time doing more than one mission at once without breaking out into a nauseous sweat. It’s a shame that there’s no option to play the main campaign in VR–the head tracking and freelook alone would be incredibly useful–but the mode is a great addition nonetheless.

Ace Combat 7 is out now for your typical $60 on Xbox One, PlayStation 4, and Steam for Windows. The “launch edition” for the Xbox One includes a digital copy of the 360‘s Ace Combat 6 and other goodies. The PlayStation 4‘s version of the “please don’t wait until there’s a discount” edition includes the aforementioned VR mode, Ace Combat 5, and the goodies. Sadly, Steam users on Windows only get the goodies and are told to get fucked if they’d like to play the older games. All launch editions expire on the 18th. There are also some kind of season pass shenanigans with three missions exclusive to it.

Somehow, it’s still not as bad as the Anthem purchasing grid. Although Anthem doesn’t support real-world weapons manufacturers, Ace Combat 7 is at least veritably fun. Hm.