Quake modding symbolizes the opposite of work – it is life. And ultimately this is what the Quake Renaissance is about: when our communities control our own games – from the source code and tools, to the social hubs and archives – we can reinvent it as necessary, and through it, reinvent ourselves too.
I love this view on the state of the Quake game, engine, and tools, and it’s always been true about communities: Nothing is owned by the companies involved, they are owned by the communities around them. The harder companies try to lock down on games (or any work), the more they strangle community interest in the thing. The id software of today is only capable of producing locked-down experiences with the noose of capitalism around them.
There are some mods in the new 2021 re-release of Quake, and more coming which is excellent. Get those map-makers, artists, and developers, paid. But this re-release services as an excellent comparison to the wonderful communities that have formed around the original Quake. The 2021 release of Quake will never be the open platform that the full source of the original engines and tools and people produced and the executives above the developers of these ports will likely never understand why people continue to engage with the open-source tools and engines around id’s old games. The money people only engage in open source when it is profitable and exploitable, otherwise they will continue to release locked-down, useless versions of their new games that nobody forms a permanent community around. Is anyone modding Doom 2016 or Doom Eternal? (I mean this seriously, I do not believe they are, but it is possible people are doing their best with the tools available) The executives involved should still be embarrassed by the comparison between classic Doom modding and what isn’t possible with the latest games.