Companies are not democracies, but the employees writing these letters sure seem to think Apple is one.
I used to read Daring Fireball but stopped in 2019 after the last time I could put up with this bizarre backwards attitudes published there. At that time Gruber conflated a country and everyone in it with their government. Gruber wrote this in 2019:
“The Chinese are petty and petulant.”
After reading that I sent a polite e-mail asking that this be corrected at least to “The Chinese government is…” which isn’t even something I’d agree with, but at least separates the government from the people. I doubt Gruber would want to be associated with the United States government from 2016-2020 and said as much.
With that incident in the past I am almost completely unsurprised when I see antiquated anti-worker takes on Daring Fireball. A site where the author writes from home every day at his leisure, with no boss or coworkers. Apple’s leadership has been incredibly flawed since the start, but still produced incredible hardware and software products. These days it should be impossible to overlook the wide injustices inherent to the profit motive that corrupts every business and its leaders, but Gruber has been behind the times for years now and needlessly defends Apple leadership.
Let’s be clear: the workers design and make the products and are the people with the skill to distribute and sell them. The executives steal the profits because the workers aren’t organized. That’s the relationship with every business that isn’t worker-owned or at least unionized.
But… connecting and disconnecting AirPods on the Mac is so much more frustrating than on iOS. While iOS 14 brought more intelligent connection and disconnection of AirPods, Big Sur can’t get with the program. It can take a long time to connect the AirPods, and they seem to disconnect at the drop of the hat.
Typically I use a pair of Sony MDR-7506 headphones with my Mac, connected through a USB audio mixer and both those devices are a little more than a decade old, but when I need to make a video call on my Mac I use my one working Powerbeats Pro (it’s the left one, the right one turns off after about 10 minutes of usage) and trying to determine that it is connected, the default microphone, and the microphone whichever app I’m using actually selects is a nightmare.
I don’t want to go back to switching which device (my Mac or my Windows computer) has a physical microphone attached and my experiences otherwise match Snell’s in this article. My wired Sony headphones are more than a decade old and work great even if they have some signs of wear at this point — I’ve replaced the ear pads four times now — nothing beats the reliability and consistency of actual headphones. In that same time I’ve gone through several pairs of AirPods with warranty servicing, and now these PowerBeats Pro that don’t have an extended warranty and I wasn’t able to get serviced during their first year. You can’t beat the convenience of AirPods and their cousins from Apple’s Beats brand, but they do not last at all and are not convenient to use with a Mac.
Apple also recently released a pair of over the ear headphones called AirPods Max and they are completely ridiculous. $550 just for the headphones and the included “Smart Case” doesn’t cover the entire headphones but at least they have replaceable ear pads… oh wait those are $70! The most expensive ear pads I’ve ever gotten for my Sony MDR-7506 headphones are $20. The Apple AirPods Max ear pads look like they will be much easier to replace, but they also look like they are more wasteful, there is a hard plastic part in the replacement, not just the foam mesh ear pad I replace on the Sony headphones.
The AirPods Max headphones also do not include any kind of wire for connecting directly to a device, just a Lightning to USB-C Cable for charging and no charging brick. Without a direct wired connection here will be audio latency that makes the AirPods Max unsuitable for editing video or audio, or doing any other kind of low-latency work like playing video games. Apple does sell a cable that will directly connect the AirPods Max for $35, but you can’t charge while you’re using that adapter. There are plenty of other lightning to 3.5mm cables but they apparently won’t work.
From the Apple Watch series of devices, the AirPods Max have a digital crown in order to change the volume, access Siri, and so-on.
The AirPods Max headband does seem to distribute the weight as comfortably as it can, but the weight is all in the ear cups, and heavy ear cups are, well, heavy. When you remain motionless, you can forget they’re there. But when you move around, the AirPods Max have inertia. They move a bit when you shake your head side-to-side, and they move a lot when you nod your head up and down. Look down at your feet and look back up and you’re instantly reminded, Oh yeah, I’ve got heavy cans on my ears. You feel a bit bobble-headed with them on. The heaviness of the AirPods Max doesn’t make them uncomfortable, per se, but it definitely feels like they’re intended for stationary use. Their lack of water resistance aside, the weight keeps them from being the sort of headphones you’d want to use while exercising any more vigorously than a brisk walk.
There are plenty of headphones that cost $550 or more, but after my experiences with the regular AirPods and the Powerbeats Pro I would definitely not recommend anyone spend this much on these. When my Sony MDR 7506’s eventually become irreparably broken, I will get another pair of them. A decade is plenty of life for headphones that cost less than $100. For my iPhone,iPad, and video call use I’m going to get the cheapest pair of regular AIrPods I can. The other features of the AirPods Max sound great, 20 hours of battery life, active noise cancellation and a transparency mode that let you hear what is going on around you… but the inconsistent experience of using AirPods with a Mac, the ridiculous Smart Case, and the high price of both the AirPods Max and their replacement parts make it both out of reach for me now and completely unserviceable over time. Replacing the ear pads on my Sony headphones has cost about $60 over ten years for four replacements. Replacing the same AirPods Max earpads four times over a decade would have cost $276. Hopefully those Apple ear pads are more durable and last longer.
As a complete counter to their most expensive headphones, Apples’s Beats brand now has a $50 pair of headphones called Beats Flex that are Bluetooth earbuds connected to each other by a wire that is meant to go around the back of your neck when worn and the earbuds magnetically connect when you’re done with them. They don’t have a case, and at 12 hours they last longer than typical AirPods on a single charge which get 5 hours until you put them back in their charging case. The Flex are also available in a variety of colors (black, yellow, blue, gray) compared to the white AirPods and AirPods Pro. But the $50 price tag only gets you the first generation of AirPods chip, the W1, instead of the newer H1 in the 2nd generation of AirPods and AirPods Pro. The aforementioned AirPods Max have an H1 for each ear. The older H1 chip has more latency between the device making noise and the headphones receiving them, hands-free Siri access (which is almost entirely terrible if you call anyone in your life “Sweetie” preceeded by “Hey”). The H1 is also incredibly slow to pair to a device. The only thing the Flex have that AirPods don’t is that you won’t be as likely to drop one into water, due to the cable connecting the two earbuds together, and they charge via USB-C. The Flex also won’t sense they’re out of your ears and don’t pause podcasts or music until you magnetically link the earbuds. Apple also has an Android app for updating the Beats Flex firmware, something they don’t make available for their AirPods line of products.
Apple invited some journalists to see new MacBook Pro laptops, they have newer and faster chipsets and processors with more RAM as an option, but didn’t talk about reliability. Dieter Bohn:
…it’s just hard to trust a keyboard after so many reports that it can be rendered inoperable by a grain of sand and that is incredibly difficult and expensive to repair or replace. This new third-generation keyboard wasn’t designed to solve those issues, Apple says. In fact, company representatives strenuously insisted that the keyboard issues have only affected a tiny, tiny fraction of its user base. (There’s now a four-year repair program for the keyboard in case it fails.)
Microsoft is getting back into the cheaper tablet game today with the new Surface Go, a smaller, less powerful take on the popular Surface Pro device. The Go features a 10-inch screen, integrated kickstand, Windows 10, and a similar design to the Surface Pro, and starts at $399. It is available for preorder starting July 10th and will ship in August.
The Surface Go doesn’t change Microsoft’s Surface design philosophy one bit — it really just looks like a smaller version of the Surface Pro design that’s been around since 2014’s Surface Pro 3. It has a 3:2 aspect ratio display (1800 x 1200 pixel resolution), the signature built-in kickstand with unlimited positions, a front-facing camera with facial recognition login, and Microsoft’s proprietary Surface Connector port for charging and connecting to a desktop dock. Microsoft has added a USB-C 3.1 port, capable of charging the tablet or outputting video and data to external devices. It has also rounded the corners a bit compared to the latest Surface Pro, but overall, it’s the same familiar magnesium design Surface users have come to expect.
The thing that kind of sucks about the Surface Go, besides the lack of capable and competitive apps in Microsoft’s app store, is that even Paul Thurott points out how shitty the base model is and you really have to get a more expensive Surface to have an acceptable level of performance:
Sure, the $400 price tag looks compelling. But the PC you’re getting at that price is not compelling, and it’s absolutely not future-proof. The biggest issue here is the same thing that doomed Surface 3 to poor performance: This entry-level Surface Go utilizes slow eMMC storage rather than speedy SSD storage. Combined that with just 4 GB of RAM and a low-end Pentium processor, and you have the makings of a disaster.
The good news? For just $150 more, you get some nice upgrades: 8 GB of RAM and more and faster storage: Not only does the higher-end Surface Go configuration double the storage from 64 GB to 128 GB, that storage is dramatically faster, since it is based on NVMe SSD technology. That’s a device that might actually make it through four years of high school or college.
I’m not sure if the eMMC storage performance, as well as the other cheap parts, are as bad as Apple carrying around 16GB base models of their iOS devices for too long, but it’s pretty bad that you have to go to $550 before you get something that might be functional. I’d probably rather have the 2018 iPad Cheap.
It’s absolutely twisted that a business can sue anyone for cheating in a video game. It’s slightly more understandable to get litigious with people making and selling cheats, but then Epic should really just strengthen their anti-cheating software and review system.
Epic should alter Fortnite to give players tools to understand cheating and report it when it happens. Of course they’d need to hire people to review reports. Maybe they’re doing that as well, we don’t know, but suing people for cheating in an online multiplayer game is boneheaded.
Jeong also talks about Epic using YouTube’s copyright infringement reporting tool to take down the cheater’s videos. That shouldn’t be possible. It’s absolutely a broken system that developers and publishers can make videos disappear via copyright notices just because they don’t like the content of the video. If YouTube doesn’t want videos about game cheating on their site then video game cheating should be in their stated policies.