Peter Rubin has the scoop on what might be the PlayStation 5 at Wired with a Mark Cerny interview. It’s mostly about the tech details. The SSD, backwards compatibility, ray tracing, PSVR compatible, not in 2019, not at E3.
My fear with anything like this as I sit here in April 2019 is that a PlayStation 5 would be noted to the press at length, and then the punchline when final details are announced is that it could be just the server that sits at a data center to host your game stream, but that isn’t the vibe I get from Rubin’s article.
Rubin also talks about the supported resolution of the new hardware in this parenthetical:
(While the next-gen console will support 8K graphics, TVs that deliver it are few and far between, so we’re using a 4K TV.)
I don’t for a second buy that this machine can do anything like real 8K rendering. Especially in combination with any kind of ray tracing.
I am not super interested in the ray-tracing GPU situation today. My read on it has been that enabling ray tracing features destroys performance on today’s modern, expensive, desktop gaming hardware from Nvidia. A 2020 (or 2021) release date isn’t going to magically make today’s performance issues and cost go down to the point where true 8K rendering and ray tracing can coexist. Sony isn’t even using Nvidia parts. Cerny doesn’t seem like the type to bullshit, and that quote above isn’t quoting Cerny.
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