Left 4 Dead Updates

Boom!

Valve updated Left 4 Dead today with some great gameplay changes. One of which corrects my personal pet-peeve with the Boomer; his vomit will sometimes be deflected by normal infected who get in the way. Full list of changes:

Game and client changes

  • Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling down
  • Boomer vomit will now pass through common infected
  • Addressed some surround sound detection issues
  • Fixed a rare crash when exiting Left4Dead on Windows Vista
  • Fixed a case where the complete all expert campaigns achievement was not being rewarded

Dedicated server changes

  • Corrected an issue where Windows based dedicated were sending spurious shutdown notifications to the master causing them to delist temporarily
  • Fixed dedicated servers not resetting the versus team swap correctly–you could join a dedicated server that had a previous game that was swapped and arrive on the other team than what was selected in the lobby
  • Renamed the tags for sv_search_key to use “key:” in the server tags instead of “sv_search_key.” This should help with issues of the 63 character limit of server tags
  • Fixed an occasional server crash related to voting

Solid Snake and the Heartbreakers in: iGame Squadron #4 (more iPhone game reviews!)

feature_tdsquadI’ve got five more iPhone games reviewed on AtomicGamer.com:

  • Metal Gear Solid Touch
  • Pocket God
  • Hurdler
  • Beast
  • Cronk

Also included in the newest iGame Squadron is my take on what the latest iPhone update means for gamers. Check it out!

Red Orchestra Team busting a move on the Killing Floor

Killing Floor

Tripwire interactive, the team behind Red Orchestra, has announced a zombie-killing game called Killing Floor. I’m expecting an easter-egg power up that causes the zombies to break out in dance, disco style, like Ratchet & Clank Future’s Groovitron. Full text of the PR after the break.

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Call of Duty: World at War DLC to be Free on PC

Call of Duty: World at War Dogfight in the PacificTreyarch’s previously announced Call of Duty: World at War DLC is now almost certainly free for the PC.

Official confirmation is not yet available from Activision, but via twitter the updated patch notes for COD:WAW seem to indicate that no charge will be made since the DLC will be bundled with a patch fixing various issues (emphasis added):

Just a quick update to the PC Patch 1.4 status. This is the patch which will include the DLC Map Pack 1 content, as well as address a few issues with the game.

    Items Addressed:

  • IWD / dedicated server anomalies (the people this effects will know what I mean by this)
  • “Tank Lag” with logfile enabled
  • Improvements to the MP spawn logic
  • Autobalance functionality in various game modes

A complete list of change will be posted when the patch releases. We are working as quickly as possible to get this patch and DLC out as soon as possible.

This DLC pack adds four new maps, that count includes one new for Nazi Zombie mode and will be available tomorrow (March 19) for PS3 and Xbox 360 consoles. The posting was on their forums and is screenshotted after the break in case it is removed or edited.

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Free iPhone Games and More Reviews!

mgs_touchMetal Gear Solid Touch is going to be released on Thursday, I’m extremely happy about this and hope it lives up to the Metal Gear Solid legacy of awesomeness.

In the meantime I’m giving away a few copies of Black Shades for the iPhone over the official TimeDoctor Dot Org twitter feed today and tomorrow.

This is a game I really love because I originally worked on the Linux and Mac OS X ports with my good buddies over at icculus.org. Hopefully some day it will see a modern update.

Just keep following the feed for some free goodies to redeem in iTunes and also check out my latest set of reviews of iPhone games over at AtomicGamer.com! Here are the games I reviewed for this edition of the iGame Squadron:

feature_tdsquad

  • WordFu
  • Chess with Friends
  • iDracula
  • Ancient Frog

If you do win a code, please let everyone know in the comments so they don’t have to try to redeem them after you have 😉

Metal Wolf Intermission

After the break witness Metal Wolf Chaos, the finest XBox 1 exclusive, and bizarrely never released here. I played this one during my time as a microsoft tester. I wish they would bring it out on the XBox originals function of the XBL marketplace, at least.

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The “No Goo Left Behind” Act

World of GooYesterday I found out about the World of Goo sale on Steam, via CAG, just before it ended.

Today I’m rescuing a goo-lady of, shall we say, “Ample carriage?”

Regardless, I’m escorting her down a red carpet, oh and look now, she’s just killed all of her fans. The good thing about this shallow-yet-not-insubstantial debutante is that her fanbase is leading her to a series of gears that will grind her up into the raw materials of beauty.

At least, that is beauty as far as goo is concerned.

So what is World of Goo, and what am I talking about?

World of Goo is an excellent indie physics puzzle game from 2dboy. You can get it on Steam, or a boxed copy via this amazon link. It’s so overlooked that I wanted to give it a mention. Now is the time to go back and try it if you haven’t.

I was like you, having only played through the free demo on Steam, I ignored the atmosphere of the game and dismissed it as shallow cuteness. Just as shallow as the gooball lady?

Now, having played more in the full game, I can hopefully cure you of your apathy. Give World of Goo a chance. I’m only up to Chapter 3, but the game is definitely more substantial than you might think from having just played the demo. It is even available for Linux now! Apple fans can get it, too. One license from 2dboy’s site appears to let you play it on any of those three platforms, as well.

I dare you to try playing it without a smile on your face. Everything from the overworld to the tower-building metagame put one on mine. Each level left me feeling good about my intelligence for having completed it, the way a good puzzle game should. Beyond the demo you also find new kinds of goo that make the solutions to each puzzle feel different.

Even the music is brilliant, but don’t take my word for it, download the soundtrack for free, from the developer. Maybe not something you’ll listen to much before you’ve played the game, but it is demonstrative of the game’s quality.

That metagame I mentioned is also pretty cool, it keeps you moving through the levels, and gives you a reason to go back to them. You see, each time you finish a level you can have a few balls of goo left over. The metagame has you employing those gooballs as joists and struts in support of a giant tower that you’re building to compete with everyone on the internet. It is pretty nifty, you’ll see what I mean when you try the game.

Maybe you’ll even send some ample goo-people to the spinning gears of doom, too.