• Image via NASA

    Loren Grush for The Verge:

    Two weeks ago, Sidd Bikkannavar flew back into the United States after spending a few weeks abroad in South America. An employee of NASA’s Jet Propulsion Laboratory (JPL), Bikkannavar had been on a personal trip, pursuing his hobby of racing solar-powered cars. He had recently joined a Chilean team, and spent the last weeks of January at a race in Patagonia.

    Bikkannavar is a seasoned international traveller — but his return home to the US this time around was anything but routine. Bikkannavar left for South America on January 15th, under the Obama Administration. He flew back from Santiago, Chile to the George Bush Intercontinental Airport in Houston, Texas on Monday, January 30th, just over a week into the Trump Administration.

    Bikkannavar says he was detained by US Customs and Border Patrol and pressured to give the CBP agents his phone and access PIN. Since the phone was issued by NASA, it may have contained sensitive material that wasn’t supposed to be shared. Bikkannavar’s phone was returned to him after it was searched by CBP, but he doesn’t know exactly what information officials might have taken from the device.

    Read the full article.

    My conspiracy theory/guess is that it wasn’t his name (as the rest of the article supposes) that caused the detention. The detention was just a tool getting more access to JPL and NASA through the CBP even if it was temporary. The CBP has defied court orders in order to continue enforcing Trump’s constitutionally illegal ban on Muslims from seven countries. It wouldn’t be surprising if the CBP were being used to access information from (and intimidate) reality-based agencies of the government that won’t collaborate with Trump’s administration.

  • When Sony’s upgraded Playstation 4 Pro shipped it only offered performance improvements for games that were updated to support it. That’s a manual process that costs money (in wages) on the part of the developer to support. Not every game is going to get an update. It’s an impossible task for games that have had their development teams disbanded, or small studios that don’t have time to go back and retest and resubmit their updates to Sony.

    An upcoming firmware update (4.50) is to resolve this issue, partially. Boost mode will offer enhanced performance for all older games. With the caveat that there is no guarantee they will support it.

    Richard Leadbetter has thoroughly tested the new mode for Eurogamer:

    In short, boost mode will work best in stabilising performance closer to target frame-rates and should prove interesting on unlocked titles, but you can’t expect game-changing miracles. Games like Destiny that stick doggedly to their 30fps cap will see no improvement, and titles certainly won’t break their performance limits and suddenly run at 60fps. However, there are plenty of games out there that glitch badly or run nowhere near their theoretical limits. In this scenario, boost mode could be revelatory.

    Enhanced performance isn’t everything, and I’d be surprised if Sony didn’t eventually blacklist games that don’t work well with the boost, but this is huge news for anyone that bought a Pro and a disappointment for anyone that bought the regular Playstation 4 before this functionality was announced.

  • The FTL developers, Subset Games, are working on a single player turn-based-strategy game that looks a bit like Advance Wars. Into The Breach has no release date yet, but it will be out (not simultaneously) on Windows, Mac, and Linux. Here’s their description:

    The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.

    I’m pretty disappointed that Nintendo hasn’t announced a new Advance Wars, but I’m willing to bet that Subset has a good spin on it.

  • Liam Dawe:

    Steam has hit another milestone for Linux games. We now have over 3,000 Linux games to fill our time with. The exact count for me right now is 3,008!

    An impressive number of games with Linux support. I wonder how many are native ports versus Windows pretendulation.

    My search comes up with 3164 for Linux and 13433 total games on Steam.

  • Valve is replacing Steam Greenlight. Alden Kroll:

    The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling “Steam Direct,” is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.

    While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number.

    Steam Direct sounds like Valve is moving a little bit closer to the free-for-all of itch, which is good but $5000 is a bit much. They should have had the dollar amount straight before going live with this.

    Valve are also still making money off of software that encourages rape. That shit needs to go.

    How will this work for free games? They wouldn’t recoup a fee unless it can be done after a certain number of downloads.