The Tetris Effect in Fall 2018 & A Lumines Remastered Update

Tetris Effect is an upcoming game from the developers behind Lumines, Rez, and other spectacular games that uniquely combine music and game mechanics. Tetris Effect looks to bring a similar treatment with Lumines-style stages that each have their own music and backgrounds and modes we’re familiar with from past Tetris games as well as new ones.

The trailer above talks a bit about the real effect that playing Tetris has on people who might see the blocks in the real world after playing the game. I’ve felt the same way after playing it, and other games. When my son was born, nobody was sleeping well, and we played The Witness. Of course we started to see similar puzzles out in the real world, but it wasn’t ever the same as with Tetris and its Tetriminos .

The same developers are still working on Lumines Remastered, which was delayed from May to June 26th.

It isn’t clear yet if Tetris Effect is a timed exclusive to the PlayStation 4, or a permanent one, but that is the only announced platform so far. It’ll also have PlayStation VR support at launch. We’re also missing a price, that’ll have to wait until Enhance gives us more details.

Bethesda E3 2018 Showcase Press Event Notes

We’re onto our third event at E3 2018, Bethesda’s E3 Showcase. Here are my notes from their press event.

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Electronic Arts’ EA Play E3 2018 Press Event Notes

The Electronic Entertainment Expo media conferences for 2018 have started off. Electronic Arts is up first with their EA Play conference hosted by the internet’s Andrea Rene. Here’s everything that EA announced:

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Totally Accurate Battlegrounds is The Hot Garbage Bored PUBG Players Crave

Landfall, the makers of some other silly games, have put out their latest “April fools joke” called Totally Accurate Battlegrounds. As you can see from the trailer, it’s a less-than-serious take on the Battle Royale genre of games. I’ve put in a very little bit of time on the game and it definitely feels incomplete, but also like exactly what I need as someone who is a bit bored after a few hundred hours in PlayerUnknown’s Battlegrounds’ oh-so-serious murder simulator.

A FAQ on Landfall’s site explains a bit more about why they decided to make Totally Accurate Battlegrounds:

TABG is an April Fools joke, we’ve done one every year since 2016. We’ve previously combined one of our games with another genre or game. The first year we made Supertruck, a mix between the game Superhot and Clustertruck. Last year we made TABZ which is a mix between TABS and DAY-Z. We spend an enormous amount of lunch breaks and nights playing battle royale games, this is an homage to a genre we love.

Despite their initial promise to not update this game at all, the developers at Landfall have been working on patches for TABG. Which is good, because I couldn’t join a multiplayer server at all a few days ago. Today I checked in again and was able to join servers.

Totally Accurate Battlegrounds is temporarily free for the next few hours on Windows on Steam, it’ll be $5 after that. The developers have stated they a macOS version is unlikely and that they have no plans for other platforms.

The Neo Geo Mini Gets a Game Lineup

SNK has released some more details about their new mini Neo Geo arcade cabinet.

Neo geo international

SNK recently announced their Neo Geo Mini, their take on the miniaturized home console designs from Nintendo, but styled like their classic arcade platform from the 90’s instead of the home console version of the Neo Geo. This video has some more details on it.

The mini Neo Geo home arcade console looks very small with a 3.5” LCD and a compact 4-button layout that doesn’t match the arcade but might be more appropriate for the smaller size of this device. Around the back there’s an HDMI-output, a headphone jack, and the port for USB power. Each side has a USB port for a controller, but it looks like a deep port, so might be difficult to connect. The colors don’t match the red and black cabinet we had in the US, but there are two versions of the Neo Geo Mini. One matches the colors of the original Japanese cabinet, and another (pictured above) is what we’ll get with the International version.

Pad

There’s also a wired Neo Geo Mini Pad gamepad to go with it, styled after the Neo Geo CD’s gamepad, it’ll be sold separately in black and white. I don’t think it looks as nice as the original pad, but it could be good.

The Neo Geo Mini will have 40 games, but 14 will only be different between the Japanese and International versions. The Japanese version has more fighting games, and the international version has more action games. Each game will be based on the home version, so it’ll have more options than the arcade ROM. Like most modern mini consoles, the Neo Geo Mini will be able to save and load the game’s state to some internal storage in order to get around the limited continues of the versions of these games released for the home system. You’ll access the system menu by hitting start and select at the same time. I think most SNES and NES Classic Edition owners wish they had that feature instead of having to reset the console to access those features.

If you hook up the Mini to a TV with an HDMI cable you’ll be able to adjust the resolution and aspect ratio.

As far as a release date and price, it’s promised to be out this summer in Japan first and there isn’t a date yet for the international version of the Neo Geo Mini. There’s no price yet.

Here’s the game lineup for both versions of the console:

Neo Geo Mini (Japan)

  • The King of Fighters ’94
  • The King of Fighters ‘95
  • The King of Fighters ‘96
  • The King of Fighters ‘97
  • The King of Fighters ‘98
  • The King of Fighters ‘99
  • The King of Fighters 2000
  • The King of Fighters 2001
  • The King of Fighters 2002
  • The King of Fighters 2003
  • Samurai Shodown II
  • Samurai Shodown IV
  • Samurai Shodown V Special
  • Fatal Fury Special
  • Real Bout Fatal Fury
  • Real Bout Fatal Fury 2
  • Garou: Mark of the Wolves
  • World Heroes Perfect
  • Kizuna Encounter
  • Art of Fighting
  • The Last Blade
  • The Last Blade 2
  • Ninja Master’s
  • Aggressors of Dark Kombat
  • Metal Slug
  • Metal Slug 2
  • Metal Slug 3
  • King of the Monsters 2
  • Sengoku 3
  • Shock Troopers 2nd Squad
  • Top Hunter Roddy & Cathy
  • Ninja Commando
  • Burning Fight
  • Cyber-Lip
  • Alpha Mission II
  • Twinkle Star Sprites
  • Blazing Star
  • Top Player’s Golf
  • Super Sidekicks
  • Puzzled

Neo Geo Mini (International)

  • The King of Fighters ‘95
  • The King of Fighters ‘97
  • The King of Fighters ‘98
  • The King of Fighters 2000
  • The King of Fighters 2002
  • Samurai Shodown II
  • Samurai Shodown IV
  • Samurai Shodown V Special
  • Fatal Fury Special
  • Real Bout Fatal Fury
  • Garou: Mark of the Wolves
  • World Heroes Perfect
  • Kizuna Encounter
  • Art of Fighting
  • The Last Blade 2
  • Ninja Master’s
  • Metal Slug
  • Metal Slug 2
  • Metal Slug X
  • Metal Slug 3
  • Metal Slug 4
  • Metal Slug 5
  • King of the Monsters
  • King of the Monsters 2
  • Sengoku 3
  • Shock Troopers
  • Shock Troopers 2nd Squad
  • Magician Lord
  • Blue’s Journey
  • Robo Army
  • Crossed Swords
  • Mutation Nation
  • 3 Count Bout
  • Blazing Star
  • Last Resort
  • Ghost Pilots
  • Top Player’s Golf
  • Super Sidekicks
  • Football Frenzy
  • Puzzled

I’m not really interested in the Neo Geo Mini because I’m in the process of building a mini arcade cabinet myself, but if I were I’d be pretty disappointed to miss out on Japan-only games like Twinkle Star Sprites. Perhaps it’ll be as easy to hack and install your own games as the NES and SNES Classic Editions have been.

Valve’s Erik Johnson Promises To Take Money From Anyone, For Almost Anything

As long as it isn’t “…illegal, or straight up trolling.”

Erik Johnson:

So we ended up going back to one of the principles in the forefront of our minds when we started Steam, and more recently as we worked on Steam Direct to open up the Store to many more developers: Valve shouldn’t be the ones deciding this. If you’re a player, we shouldn’t be choosing for you what content you can or can’t buy. If you’re a developer, we shouldn’t be choosing what content you’re allowed to create. Those choices should be yours to make. Our role should be to provide systems and tools to support your efforts to make these choices for yourself, and to help you do it in a way that makes you feel comfortable.

With that principle in mind, we’ve decided that the right approach is to allow everything onto the Steam Store, except for things that we decide are illegal, or straight up trolling. Taking this approach allows us to focus less on trying to police what should be on Steam, and more on building those tools to give people control over what kinds of content they see. We already have some tools, but they’re too hidden and not nearly comprehensive enough. We are going to enable you to override our recommendation algorithms and hide games containing the topics you’re not interested in. So if you don’t want to see anime games on your Store, you’ll be able to make that choice. If you want more options to control exactly what kinds of games your kids see when they browse the Store, you’ll be able to do that. And it’s not just players that need better tools either – developers who build controversial content shouldn’t have to deal with harassment because their game exists, and we’ll be building tools and options to support them too.

The end result of this is that Valve is fine with making money from software that encourage sexual assault and other awful trash as long as it isn’t “trolling.” Whatever that means. This is bad.

Valve needs to grow up and take responsibility for the software that they sell. This policy is the opposite of that.

GitHub Getting Acquired by Microsoft

Microsoft, today:

Microsoft Corp. on Monday announced it has reached an agreement to acquire GitHub, the world’s leading software development platform where more than 28 million developers learn, share and collaborate to create the future. Together, the two companies will empower developers to achieve more at every stage of the development lifecycle, accelerate enterprise use of GitHub, and bring Microsoft’s developer tools and services to new audiences.

Yours truly, 3 years ago when Google’s Google Code code hosting service shut down:

This is your continued reminder that Google, and start-ups funded by VC money, are not a safe place to store your work. Own your shit before GitHub starts inserting malware into downloads or sells out in some original and disruptive way. Get a domain, some shared hosting, maybe a Linux or BSD VPS if you’re rich. With git it is easy enough to move a project if you have cloned the project locally and have established a web presence that people can check for updates. At the very least, don’t make the GitHub page the public-facing home for your project.

This kind of bullshit is why ioquake3.org exists and is the front-door for that project. Github has some great collaboration tools in their web front-end, and I’d guess there are developers out there that don’t even understand yet that there are other options for Git hosting.

It’s a burden that hosting is expensive, but these kinds of sell-outs happen all the time, that’s why you have to give your project a real homepage and not rely on a third-party that doesn’t have a sustainable business model.

I don’t know yet if we’re going to move ioquake3’s code off of Github, but at least people will still be able to find the project if we decide to do so.

Apple’s “Fuck You” to Mac Game Developers & Players

This wasn’t in the keynote, but Apple had some bad news buried in the “What’s New in macOS” section of their developer site for anyone who makes games or other software with the OpenGL graphics API :

Deprecations and Removed APIs
Periodically, Apple adds deprecation macros to APIs to indicate that those APIs should no longer be used in active development. When a deprecation occurs, it’s not an immediate end of life for the specified API. Instead, it is the beginning of a grace period for transitioning from that API and to newer and more modern replacements. Deprecated APIs typically remain present and usable in the system for a reasonable time past the release in which they were deprecated. However, active development on them ceases, and the APIs receive only minor changes to accommodate security patches or to fix other critical bugs. Deprecated APIs may be removed entirely from a future version of the operating system.

As a developer, avoid using deprecated APIs in your code as soon as possible. At a minimum, new code you write should never use deprecated APIs. And if your existing code uses deprecated APIs, update that code as soon as possible.

Deprecation of OpenGL and OpenCL
Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders.

Metal is designed from the ground up to provide the best access to the modern GPUs on iOS, macOS, and tvOS devices. Metal avoids the overhead inherent in legacy technologies and exposes the latest graphics processing functionality. Unified support for graphics and compute in Metal lets your apps efficiently utilize the latest rendering techniques. For information about developing apps and games using Metal, see the developer documentation for Metal, Metal Performance Shaders, and MetalKit. For information about migrating OpenGL code to Metal, see Mixing Metal and OpenGL Rendering in a View.

Apple is already requiring that apps get updated to be 64-bit, or they’ll stop working in a future update.

As much as I loathe John Carmack today, and it certainly didn’t help that he decided to write this on Facebook, he recently wrote about how he persuaded Steve Jobs to support OpenGL on the Mac:

I was brought in to talk about the needs of games in general, but I made it my mission to get Apple to adopt OpenGL as their 3D graphics API. I had a lot of arguments with Steve.

Part of his method, at least with me, was to deride contemporary options and dare me to tell him differently. They might be pragmatic, but couldn’t actually be good. “I have Pixar. We will make something [an API] that is actually good.”

It was often frustrating, because he could talk, with complete confidence, about things he was just plain wrong about, like the price of memory for video cards and the amount of system bandwidth exploitable by the AltiVec extensions.

But when I knew what I was talking about, I would stand my ground against anyone.

When Steve did make up his mind, he was decisive about it. Dictates were made, companies were acquired, keynotes were scheduled, and the reality distortion field kicked in, making everything else that was previously considered into obviously terrible ideas.

I consider this one of the biggest indirect impacts on the industry that I have had. OpenGL never seriously threatened D3D on PC, but it was critical at Apple, and that meant that it remained enough of a going concern to be the clear choice when mobile devices started getting GPUs. While long in the tooth now, it was so much better than what we would have gotten if half a dozen SoC vendors rolled their own API back at the dawn of the mobile age.

While OpenGL isn’t going away immediately in macOS Mojave, when it is finally gone there will be many fewer games on macOS, it has been the only portable graphics API available for developers to bring their games to Linux and macOS, as well as other platforms, for decades.

Without OpenGL on macOS the Mac and Linux will both suffer, as will new platforms. They’ll have a harder time getting games and other software when bigger platforms are locked to vendor-specific APIs like Metal instead of cross-platform ones like Vulkan and OpenGL.

If I had to guess, I would hope that Valve will ship an intermediary layer to translate OpenGL calls for games on Steam, and hopefully they will make this software available for everyone else. There are already some other projects to translate OpenGL to platform-specific calls but it’s not going to be easy for games to support them. It’d be better if these projects had something to handle the translation on-the-fly. It’s also entirely possible that Valve will just give up on older games supporting modern versions of macOS after Apple fully deprecates OpenGL.

I don’t envy anyone trying to support old software and write good OpenGL drivers like Apple has (even when they don’t update their OpenGL support for years), but the deprecation of OpenGL is a real “Fuck You” to game developers and players unlike any other. Games getting updated from 32-bit to 64-bit, as well as going through the process of having any kind of graphics portability layer added on top, seems unlikely. Thousands of games are going to be lost to time when OpenGL dies off. Competition with popular hardware and software platforms will be even more difficult. I understand the desire to get rid of technical debt, but this is bad.

Apple’s WWDC 2018 Event Notes

Here’s everything that Apple announced today.

Keynote

Here’s everything that Apple announced at their World Wide Developer’s Conference Keynote for 2018. The event opened with this four-minute nature documentary style advertisement on migrating developers:

iOS 12
Craig Federighi boasted about iOS 11 being available on iOS devices from 2013, and that the majority of their users are on 11 versus the 6% they claim are on the latest Android update. According to Google, the percentage of Android users running their latest operating system (Android 8.1) is 0.8%, ouch. I would guess that Apple based their estimate on the percentage of devices that are capable of running 8.0 or 8.1, which is 4.9% and 0.8% respectively. The majority of Android users (25.5%) appear to still be in the stone age on Android 6.0.

According to Federighi the primary focus of iOS 12 will be performance, specifically he said that older devices would perform better. Using an iPhone 6 Plus as an example, Federighi claimed that apps would launch 40% faster, the keyboard would display 50% faster, the camera would open 70% faster.

USDZ
Because this keynote is ostensibly for developers, Federighi announced a new format for 3D scenes to be bundled together, USDZ. Pixar created the USD format in 2012, and this is their update to it for 2018 (thanks to coolpowers).

Adobe’s CTO Abhay Parasnis announced that their products would support the new format and that Apple’s developer State of the Union would have some kind of demo of this integration.

Measure
Federighi announced a new app for augmented reality, Measure, which will presumably replace everyone’s first ARKit app by giving you measurements for real-world objects. The app can detect some shapes and automatically provide measurements for those, but you’ll need to tap at the ends or corners of most real-world objects to get the app to measure them.

Apple’s USDZ Demos
Federighi showed off a USDZ 3D scene of a fish embedded in their Apple News app, and then customized a guitar on Fender’s web store only to display it on the stage through an iPad’s AR viewfinder.

LegoARKit 2
Federighi said that iOS 12 would include a new version of their ARKit API for developers to create augmented reality experiences. The flagship feature for ARKit 2, shared experiences, allows multiple devices to view and interact with the same scene. A slide depicted a pre-recorded video of people playing a multiplayer AR game where both participants and an observer could see and interact.

Martin Sanders, the Director of Innovation at Lego, demonstrated the new object detection features of ARKit along with shared experiences by scanning a physical Lego set and then awkwardly holding two iPads around it with someone else from the Lego company. The iPads showed a city being built around the town square Lego set with some limited interactivity to place vehicles and minifigures. It looked like it could be fun, but this kind of AR scanning will probably be limited to sets that Lego produces, not the modifications people make to them. Sanders said that the Lego AR experience app would ship later this year.

Search in photos

Photos Search & For You
Federighi said that Photos would improve in iOS 12. He highlighted the search functionality that would offer suggestions and other improvements to help you find photos you’re looking for. The app will also get a new tab, For You, that offers suggestions of photos you might like to see or ways you could change them to make them more appealing. It seemed like the editing suggestions were limited to ones that involve Apple’s features like looping a live photo or making some specific change to a portrait photo.

The For You tab will also suggest sharing photos with people who appear in them. He said that they would be shared at full resolution, which is an improvement because photos shared today aren’t at the original resolution. Federighi also said that the recipient of shared photos would be prompted to share photos from the same event so that everyone ends up with the entire set.

Siri Shortcuts
Federighi mentioned a new feature called shortcuts that would let Siri easily start functions of other apps. The first example was “I lost my keys” which would have Siri open part of the Tile app’s functionality within Siri and look for them. Apps in iOS 12 would make suggestions of shortcuts to add to Siri. The iOS 12 lock screen and search will make suggestions of things to do like re-ordering coffee or turning on Do Not Disturb when you’re at a movie theater.

Federighi said that you’d be able to make your own shortcuts in a new “Shortcuts Editor” app.

Shortcuts editor

Apple’s Kim Beverett demonstrated the shortcuts functionality with a few examples. One of which was adjusting a shortcut she made in the Shortcut Editor. Beverett’s Heading Home shortcut would compress a bunch of steps into one action. It lets her roommate know how long it’ll take her to get home, set her thermostat to 70 degrees and turns on a fan, and opens maps with the course home preconfigured. Beverett quickly used the editor to play a radio program she wanted to listen to every time she goes home whenever she uses the shortcut. This Shortcut Editor is clearly the Workflow app that Apple acquired last year.

Other App Updates
Apple’s Susan Prescott demonstrated a few other iOS 12 app updates. Apple News is going from a 5 tab interface to 3 tabs with a new tab called Browse to handle the functionality from the current Search and Following tabs.

The Stocks app is completely rebuilt, and has business news built-in and new charts. The app will also be on the iPad.

Voice Memos is “even easier to use” and is also on the iPad, it’ll also use iCloud for file synchronization.

iBooks is getting refurbished with a new name and interface, it’s just Apple Books on iOS 12.

CarPlay is going to support 3rd party navigation apps.

Dnd

Do Not Disturb
Federighi returned to show us how iOS’ Do Not Disturb will be updated with a new feature called Do Not Disturb During Bedtime. It will hide notifications so you won’t be “barraged” with them if you wake up in the middle of the night and just want to see what time it is. You can also granularly enable Do Not Disturb until you leave a location or for a certain amount of time.

Notification Updates & The Screen Time App
You’ll be able to change the way notifications are delivered, or turn them off entirely, directly from the lock screen. You’ll also get suggestions to disable them for specific apps when you rarely interact with them.

Notifications will also be grouped together by what app sent them.

The Screen Time app will give you a weekly report of how you’re wasting your life on your devices. It’ll also let you set time limits for each app. You’ll get reminders about that limit when you’re about to reach it, or you can set limits for the apps your kids use by category or by picking each specific app.

 

Animoji

Animoji & MeMoji
Animoji are getting updated to let you stick out your tongue with your 3D avatar, they’re also getting four new characters. The ghost, koala, tiger, and t-rex. You can also make a character based on your own face, Apple calls that a “MeMoji.”

Kelsey Peterson demonstrated these effects on stage, and the selfie camera can now display the characters over your real face.

Facetime
Facetime can now have up to 32 people on a group video chat. It can be launched directly from a group text message chat in Messages. The different camera effects, like Animoji, are also available on Facetime.

WatchOS 5
Apple’s Kevin Lynch talked about new improvements for fitness and communications.

WatchOS 5 is getting improvements to compete with your friends in exercise. The Workouts app is getting a Yoga workout type, hiking, running gets a rolling pace measurement, pace alerts, and cadence measurements. WatchOS 5 will also automatically detect when you’ve started some types of workouts, it’ll retroactively credit you with the workout if you tell the Apple Watch to start the workout late.

There’s a Walkie-Talkie app for WatchOS 5 that goes over cellular or wifi connections.

The Siri watch face is getting information about sports, map information, and your heart rate. Siri Shortcuts will be on that Watch Face, as well as third-party apps.

Raising your wrist will let you talk to Siri right away, you won’t need to use the “Hey Siri” hotword.

Watch notifications

Notifications can also be more interactive, like on the phone. One example was getting a notification from Yelp about a dinner reservation

Apple’s WebKit embedded browser will be available for some web links on the Apple Watch.

The Podcasts app is going to work on the watch, it’ll sync full episodes from your phone.

Apple’s Julz demonstrated these new features while riding an exercise bike, which was pretty impressive.

Kevin Lynch returned to tell us about Student ID Cards coming to the watch, it’ll work with just 6 universities to start, but it includes Temple University in Philadelphia.

Lynch also introduced a new rainbow watch band and watch face for Pride month. The watch face is supposed to be available today.

Apple TV 4K
Apple’s Jen Folse talked about how the Apple TV 4K from last year is getting Dolby Atmos in the next version of tvOS, she also talked about how movies will get free upgrades to support the new audio format.

Folse reiterated Apple’s support for live TV and sports.

Folse also said that various cable providers are letting their users replace their cable boxes with the Apple TV, and use a new “Zero Sign-On” instead of the single sign-on system from last year.

The Aerial screensaver on the Apple TV is going to tell you what you’re looking at, finally. It’ll also get a new view from the International Space Station of the Earth.

Mojave

macOS Mojave
Craig Federighi returned to talk about the new features in macOS Mojave.

As Apple leaked, the next version of macOS is getting a dark mode. Previously you could dim the menu bar dock in their settings, but this is a system-wide feature that is more complete.

Desktop Stacks is another new feature that organizes the crap that gets scattered all over your desktop into stacks of documents matched by type, or date, or by tags. It’ll automatically keep those stacks organized as new files are added to the desktop.

Finder gets a new Gallery View that appears to replace the Cover Flow view with thumbnails at the bottom of the screen and a quick look type of view at the top.

The Finder is also getting a detail side bar with shortcuts to different actions you might like to take on the file, Federighi specifically mentioned adding customized automator actions to the side bar for certain types of files like watermarking files with one that was put together earlier.

The quick look utility is enhanced to let you do more from it, Federighi demonstrated trimming a video without opening a separate editor and signing a PDF document.

Screenshots are enhanced to be similar to the iOS functionality but with more powerful functionality that you’d expect on a computer. You can also capture video directly from that utility now.

The Continuity Camera feature was demonstrated by Federighi to take a photo from his phone and pop it directly into a Keynote slide. It can also scan in documents from your phone directly into a Mac app.

A few iOS apps are hitting the Mac. Apple News, Stocks, Voice Memos, and Home for using HomeKit devices.

Mac voice memos

Privacy
Mojave will have better privacy enhancements to prevent other apps from getting access to your personal data unless you want them to do so.

Safari on Mojave and iOS 12 will prevent advertising publishers from tracking you based on sharing functions and comment fields. Mojave and iOS 12 will also hide more of your information from being fingerprinted by websites and advertising publishers.

New mac app store

Mac App Store
The Mac App Store is finally getting updated, it hasn’t had many changes since 2011. Apple’s Ann Thai showed off a redesigned UI that takes a lot from their iOS App Store. It looks much better.

Metal & Core ML on iOS and macOS
Federighi returned to talk about Apple’s Metal graphics and computation API and external GPUs. He boasted about the speedups that Macs can get from up to four GPUs. It’s kind of crazy that the only GPUs that Apple supports for external GPUs are from AMD.

Apple’s machine learning API, Core ML, is getting updated with a 2nd version. It’s supposed to be 30% faster with a 75% reduction in the model size.

UIKit on the Mac
As has been rumored, Apple is making it easier to bring iOS apps to macOS. No specific name was given for this technology, but Federighi says they’re using it internally with apps like Apple News and promises that it’ll be available for 3rd-party developers next year.

Release Dates for iOS 12 and macOS Mojave
“This fall”

Overall
I’m very happy that macOS is getting updated with a new Mac App Store, it’s been way too long and developers have been abandoning it for independent distribution systems. I like having apps bundled into one store, but it’s also good that Apple finally wants to compete with independent distribution.

It’s a little disappointing that the iPad Pro didn’t get updated with this event, but perhaps they’re moving the majority of hardware updates to the Fall event.

I’m very happy to see that Workflow is still getting updated, and it looks like it is even more useful after Apple has updated it under the Siri banner. I wish that it were on the Mac as an alternative to Automator.