• I’ll never forget the first time I went to buy Katamari Damacy, a friend that was at the store with me had no interest and wondered why I was wasting money on this weird looking but value-priced game (Katamari launched at either $20 or $30 US nearly 20 years ago) that wasn’t anything like the other games I was playing at the time. But I knew better, I’d heard from some sources at the old 1UP.com that Katamari Damacy was one to look out for.

    It wasn’t long before everyone was hooked on the roll-em-up and here we have Katamari Damacy’s sequel, We Love Katamari, redone and with a new coat of paint. Although there are many other sequels and I would love to see those re-released as well, they were mainly releases to get onto new platforms after the original games were exclusive to the PlayStation 2. We Love Katamari is the only sequel that Katamari Damacy’s original creator, Keita Takahashi, worked on and some people believe that We Love Katamari is the better game, overall.

    Unfortunately the first two Katamari games were completely unavailable until 2018 when the first Katamari Damacy got the ReRoll treatment.

    Here, now, a wild 5 years later, we get the sequel on the Nintendo Switch, Playstations 4 & 5, Xboxen Series and One, and Steam for Windows. It’s $30.

    You would have to have a heart of coal to pass up either your first or another chance to enjoy We Love Katamari.

  • In Oradea, Romania the European Tramdriver Championship has just started. There are teams from all over Europe and the silliest competitions to see who has the best team.

    As I said last year:

    Each challenge is clearly designed to demonstrate a complete understanding of how to drive safely and with care for the passengers and other people around them, that is why the Trams simulate billiards, bowling, and other challenges. Ultimately the team must also do it quickly by racing between each tram and for the buttons to start and stop the timer.

    This year there are a few new challenges, like putting out a fire in addition to the classic bowling.

  • The collaborative commissioned a 2021 report, Hidden Pain, which provided some of the first concrete details on children orphaned by covid-19. To date, there are at least 10.5 million of these children worldwide, with studies showing that the burden has fallen heaviest on low income nations. One report in May 2022 revealed that an estimated 40.9% of covid-19 orphans are in South East Asia and 23.7% in Africa. Egypt, India, Indonesia, Nigeria, and Pakistan are the five countries bearing the brunt of the crisis.

    In high income nations, it is ethnic minorities that have been hit hardest. The Hidden Pain report revealed that in the US, American Indian, Alaska Native, Native Hawaiian, and Pacific Islander children were four times more likely to have been orphaned than their white counterparts, with Black and Hispanic children two and a half times more likely. The fate of these children will represent some of the most profound long term consequences of the pandemic.

    As the world gives up on even the mildest measures of masking, testing, vaccinating, distancing, and tracking to prevent COVID-19 from spreading and killing the thousands of people still dying every week, I was shocked to see this (now surely well outdated) estimated number of children who were orphaned from a 2021 report. David Cox’s December 2022 article titled “What will happen to the orphans of COVID-19 is quoted above.

    The original place I found Cox’ article was linked from this more recent article from Timothy Pratt for The Guardian about an estimated 245,000 children orphaned by COVID-19 deaths just in the US.

    It is horrifying that much of the world has largely decided to abandon not only these children but to create more orphans, and encourage death and long-term health mayhem by abandoning all precautions and prevention. Let it rip is the policy and culture, and the effect is devastating.

  • Cuptertino, California — Apple, Inc today announced the dates for their World Wide Developers Conference for 2023. This year to be held from June 5th-9th with a special in-person super-spreader event at Apple Park on June 5th.

    Apple, Inc, announced that the super-spreader event would be available for current Apple Developer Program members, Apple Entrepreneur Camp alumni, Swift Student Challenge winners, as well as Current Apple Developer Enterprise Program members.

    Apple CEO Tim Cook had the following to say about the super-spreader event: “Last year we had so many developers come to Apple Park and spread COVID both on their way there and back. This year we are more excited than ever to do it again with lower requirements for attendees than ever during the ongoing pandemic that has killed millions of people worldwide.

    The lower requirements for attendees include:

    • No COVID-19 testing before, after, or during the super-spreader event.
    • No masking requirements at all.
    • No vaccine requirements at all.
    • If you feel like REALLY sick and you’re okay with missing it, you could stay home if you want to miss it… 😉
    • No mandatory physical distancing. Get close, come cough on real Apple developers.

    Interested parties can sign up online at Apple’s website. People who wish to avoid long-term life-threatening illnesses and disease can stay home and miss out on all the fun.

  • There isn’t much of a way to talk about MyHouse.wad without spoiling it, so I’ll say that you should play MyHouse.wad which is a Doom 2 level that requires the GZDoom engine.

    Getting Doom 2 running mods isn’t always super easy, but you can find a copy of GZDoom here and buy a copy of Doom 2 on Steam or on gog to get the files you need outside of those from MyHouse.wad. I’d recommend that you read the introductory post of that thread and nothing more about this game.

    If you can’t get it to run, I’ve uploaded my play through of MyHouse.wad to YouTube but even after watching it there is more to MyHouse.wad for others to discover.