• Earlier this year I got back into the remake of the first two Tony Hawk Pro Skater games, Tony Hawk Pro Skater 1+2 that Vicarious Visions made. It took a lot of fiddling but the game ran alright on the Steam Deck. As an Epic Game Store exclusive you could run THPS 1+2 through the Heroic Games Launcher with two big caveats: save game syncing is in beta for HGL, so that isn’t on by default so you’d also have to manually adjust a save game path with a keyboard and mouse in the HGL preferences. The second caveat was that THPS 1+2 would try and go online every few minutes and then momentarily freeze the game. Not fun, but it was tolerable because the game is so good.

    Until, surprisingly, THPS 1+2’s exclusivity came to an end earlier this month and it came out on Steam, you could finally play on the Steam Deck without fiddling. It’s still a non-native port, but THPS 1+2 was almost fantastic on the Steam Deck. It had to be always online, but that was a minor inconvenience unless you were traveling. 

    Today, Tony Hawk Pro Skater 1+2 got an update for the Steam Deck to play offline and so the keyboard overlay works better on the Deck.

    It looks like Iron Galaxy did the work to update Tony Hawk Pro Skater 1+2 for Steam, since Vicarious Visions has been handed over to the Blizzard half of Activision Blizzard and unfortunately cancelled Tony Hawk Pro Skater 3+4 along with any other games Vicarious was working on that weren’t Blizzard titles.

  • Eieio has made this version of Flappy Bird that wildly runs in the macOS Finder using directories, symlinks, AppleScript, and most importantly emoji for graphics:

    It has instructions, high score tracking, and marquee banner ads. You double-click to start a game and select any file in the window to jump. It runs at 4 frames a second and can’t run much faster. It occasionally drops inputs for reasons that you’ll understand if you finish this blog.

  • Danny O’Dwyer and his band of flame-grilled collaborators at Noclip have produced this excellent documentary about the development of the Burger King Games.

  • The best beast, Godzilla, is returning so soon. As COVID-19 numbers are on the rise and precautions continue to be generally forgotten, I’ll be looking forward to the home release of Godzilla Minus One.

  • Announced today without any release date beyond “coming soon” or a price, Nightdive Studios shared this trailer today for the classic Dark Forces FPS from LucasArts to get a remaster. The footage in the trailer has a warning that this is pre-alpha footage, so not in any way final. So, I’ve got mixed feelings about this, one of the most significant games for people who enjoy Star Wars and First Person Shooters. It’s rare to find good Star Wars games in the first place, especially back in 1995. Fortunately it’s still possible to buy the original Dark Forces (gog, Steam), so it isn’t a case of the original being unavailable and brought back. What Dark Forces Remastered has on offer is instead updated controls with modern gamepad support (no more gravis gamepad needed!), graphics (Nightdive says it’ll support up to 4K resolutions), trophies and achievements, and most importantly the game is coming to a ton of platforms. You’ve got your PlayStations 4 & 5, Xbox One & Series X & S, Nintendo Switch, and Steam for Windows. The remaster uses Nightdive’s KEX engine, which as I understand it acts as a kind of wrapper around the original game.

    I’ll say I have some mixed feelings about this remaster that are hopefully somewhat resolved by the fact that this trailer isn’t necessarily indicative of the final version. The updated cutscenes in the non-final trailer look kind of ridiculous to me but I have no idea what they would look like to someone who isn’t over 40 that had a chance to enjoy the original game, the lack of harshly pixelated tone may just make the game more approachable to a modern audience which is a great thing. Game preservation is sometimes about making games accessible and approachable. Presently, your options for playing the original Dark Forces are DOSBox and DREAMM.

    There is also The Force Engine, a reverse-engineered version of the engine that powered the original Dark Forces and another LucasArts classic, Outlaws. Like all modern re-releases and remasters, the main issue with these is that they’re software released at a particular point in time and will stop being updated and support new platforms. Open-source software like The Force Engine can continue to be updated into the future.

    Here’s what the original looked like:

    Dark forces original cutscene