Wolfenstein 3D Updated, Cydia Pirates out of Luck

The pirates using the Cydia version of Wolfenstein 3D are now out of luck if they want the latest version. Wolfenstein 3D Classic for the iPhone (I reviewed it favorably here) has now been updated and the GPL release hasn’t been. So if you want the latest version of the app, you’re going to have to be legit and use the app store. Check out the full list of changes for Wolfenstein 3D Classic 1.1 after the break:
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Castro v. Fericito

As of late, The Drudge Report has been featuring various stories about the United States’ burgeoning relationship with Cuba thanks to President B.H.O., his new regime, and their policies.

The funny thing, and the point of this post, is the photo that The Drudge has been tagging these various stories with is of a very peculiarly posed Castro.

The physical articulation in this photo immediately reminded me of Saturday Night Live player Fred Armisen and his character “Fericito.”

Fericito is described on Mr. Armisen’s wiki page as, “a Venezueluan nightclub comedian and host of ¡Show Biz Grande Explosion!”.

Here is my composite of the Caribbean and South American celebridades striking a very similar pose:

castrovfericito2

MLB 2k9’s Tragically Funny Portrayal of Baseball

MLB 2k9 has any number of unfortunate issues, but I hadn’t seen them until now. It is especially sad to have them on a year when your main competition is The Show’s across-the-board critical success. Video (of some other hippie playing MLB 2k9) after the break.

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Regarding Unreal Engine Licensees Shipping UnrealED

RockPaperShotgun (a great place that should be in everyone’s RSS feed) has this story about some folks figuring out how to make Mirror’s Edge levels with UT3’s editor. One of the interesting points of the piece was this:

Chatting to our industry contacts, you apparently have to pay an additional fee to ship a game with UnrealEd, making them suspect it’ll be patched out sooner or later. Which is a shame: if any game could do with some user-generated maps, it’s shining-in-speed-trial-mode Mirror’s Edge.

That seemed a little sketchy to me so I contacted Epic’s Dana Cowley (Dana’s answer is in italics):

Is a UE licensor charged extra to ship UnrealEd with the finished product on PC?

We don’t charge our licensees extra to ship the Unreal Editor.

Makes sense to me, why charge extra for something that enables people to further Epic’s and the Unreal Engine’s good name?