Peter Molyneux, Ass of Asses

Wesley Yin-Poole followed up on the Godus fiasco by interviewing the winner of Peter Molyneux’s Curiosity, the game where you tap on things and then win what we now know to be utter disappointment:

During the early afternoon of 26th May 2013, 18-year-old Scot Bryan Henderson tapped on Peter Molyneux’s Curiosity cube for the last time. He had won the game.

A tiny message appeared on the screen of his smartphone. It contained an email address for someone at 22Cans, the Guildford studio Molyneux had founded after leaving Microsoft and traditional game development behind.

Bryan, confused but intrigued, followed the instructions. Have I really won, he asked?

At the time Bryan was promised fame, fortune, and some level of control of the Godus world, and you won’t believe how big an ass Molyneux has been. Incredible.

Is Godus Dead?

John Walker, writing about the lack of progress on the kickstarter-funded Peter Molyneux god-game, Godus:

As for those Kickstarter promises, it’s not looking good. The silliest claim made was that it would be finished in “seven to nine months”. That wasn’t even true of the money-raking mobile versions, and with the PC game in Early Access since September 2013, it’s been missed by a further 17 months on top. The Linux version, added as an achieved stretch goal, has shown no signs of appearing (and the game is built in an engine that doesn’t support Linux).

As unsurprising as this failure is from Molyneux, people wouldn’t be writing about it if they didn’t want his god-game to succeed. I played a ton of the free-to-play version of Godus on the iPad last year until the buggy network synchronization code eating hours of progress finally got to be too frustrating to deal with.   Even though the developers are still posting updates, the adversarial nature of their forums (Steam, Boards) and the quotes in the rest of Walker’s article don’t lend any hope to a finished PC Godus coming out of Steam’s Early Access program. Awful.