If you’re a weirdo like me you have about three or four operating systems running on your desk at any time, but your command-line roots run up against the limitations of Windows10‘s built-in terminals constantly. There has got to be a better way!
Well I’m glad you asked, because there is a better way! Once you’ve got your Windows Subsystem for Linux all set up through Microsoft’s app store or other means it’ll finally be time to run those beautiful Bash terminals in tabs and maybe you’d like to have those bash terminals cooperating in the same window as your cmd.exe and PowerShell terminals. The answer to that all is ConEmu and it’s really just a very powerful, open-source, front-end for all of your terminals. Or consoles, because it’s ConEmu and not TerEmu.
There are family-friendly classics like Katamari Damacy getting remastered this year, and then there are the games we played as teenagers who thought that the coolest thing in the world was getting a little bit violent with our incredibly ridiculous games that just look silly compared to more modern gorefests like Soldier of Fortune. Blood falls into the latter category of goofy gore games.
For all of the once-youngsters who enjoyed it in 1997, Blood is being re-upped for modern systems by the old game professionals at NightDive. Here’s part of what their Daniel Grayshon had to say about the update, which sounds like it won’t be a big bloody change to get Blood on modern platforms:
Regarding the upgrading effort, Daniel said: “Blood stood up extremely well over time and we are taking care to preserve all the qualities that made the game so special. It really only needs minor updates to provide a better user experience for contemporary audiences. By using some of the functions of Nightdive’s KEX engine, we’ll be able to provide compatibility with today’s video standards, with DirectX and Vulkan support.”
He continued: “Similarly, we’ll provide compatibility with the current audio standards. We’ll add support for modern networks, Steamworks, and GOG Galaxy to bring this original game to more players. As part of this, we will preserve the accuracy of the game behavior. While these upgrades are relatively minor, we are confident that they will provide fans with a better, current generation gameplay experience.”
The only disappointing about this update is that the improvements won’t be open-source. Other games that Nightdive worked on have made it to other operating systems and platforms, and they do good work. However, like the original Blood this work will be frozen in time once Nightdive moves on.
That’s true for all commercial updates, releases, and remasters, but other games that were originally using the BUILD engine, like Duke Nukem 3D, have had commercial and unofficial support through open-source projects once their individual game source code was released. Blood has never had it’s source officially released, which makes any work on it a little bit more crucial for preserving the game than other big BUILD engine games like Duke Nukem 3D and Shadow Warrior.
Nightdive hasn’t said when you’ll be able to check out their modern port of Blood, but you can also play the original unmodified version (and the sequel Blood 2) through Steam ($5) or gog ($6).
Katamari Damacy has had a troubled history of ephemerality, but the first game in the series has finally been re-released as Katamari Damacy ReRoll. It is a bare-bones update, the game was never a graphical showpiece, but the focus here is on making Katamari available again for the first time in over a decade
The unique gameplay of Katamari Damacy is still just as fun. Rolling things up to make a bigger katamari (ball) is so relaxing. The bigger your Katamari, the tinier the prince pushing the ball is by comparison, but the bigger ball also lets you and him roll up larger and larger objects until you’ve gone from rolling up erasers and pencils to rolling up continents and planets.
The Steam for Windows version of Katamari DamacyReRoll suffers from some limitations due to how old Katamari’s design is. There is no autosaving, and it’ll warn you about that, so you need to return to a house on the main planetary menu to manually save between levels.
Another limitation shows up when you launch ReRoll on Windows for the first time. ReRoll appears in a tiny window on your screen, and you can’t access the options to change the resolution until you complete the first level. That might be difficult if you’re trying to play on your couch. It’s not a huge issue, but it was a surprise that Katamari didn’t immediately choose a resolution to match the desktop.
Katamari Damacy ReRoll is a can’t miss classic. At $30 it’s ten dollars more expensive than it was when it was originally released at the bargain price of $20, but Katamari is worth every penny. I can’t think of any game as hopeful and vibrantly silly. ReRoll is out now on the Nintendo Switch and Steam for Windows.
Counter-Strike: Global Offensive is the latest update to the classic Counter-Strike gameplay, and it is now free-to-play, and the game’s developers at Valve have added a battle royale mode called Danger Zone. Unfortunately that mode doesn’t involve crashing cars through puzzle-y intersections.
Everyone who owned CS:GO previously now has “Prime Status,” which apparently puts you into a different match-making hopper with other “Prime Status” players. It sounds worse than it is, though, since it’s possible to get to that tier through playing the game and reaching the 21st rank, as the FAQ explains:
Prime Status is an upgrade available to all CS:GO players. When you have Prime Status you are matched with other players who also have Prime Status, and Prime users are eligible for Prime-exclusive souvenir items, item drops, and weapon cases.
There are two ways to upgrade your account to Prime Status; reach Rank 21 by earning XP and add an eligible phone number to your Steam account, or purchase the CS:GO Prime Status Upgrade in-game or through the Steam Store.
I suppose then the question is “how long does it take to reach Rank 21?” and the answer is probably “a long while” otherwise they wouldn’t be charging $15 for it.
This is Rival Megagun, it’s a competitive multiplayer vertical-scrolling shooter. I love it.
Twinkle Star Sprites was the first competitive multiplayer vertical-scrolling shooter I ever played, it’s a Neo Geo classic.
The thing that makes these games special is that they are unique multiplayer novelties. There are fighting games, there are shooters, there was even Super Puzzle Fighter II Turbo if you’re into competitive multiplayer puzzle games and have good color vision. As far as I know there are just two examples of the competitive multiplayer shoot-em-up, and Rival Megagun is much more approachable than Twinkle Star Sprites, although both games are available via modern digital download services with online multiplayer today.
Rival Megagun does even more to differentiate itself from it’s one rival. Megagun has more interesting characters, better music, and you have a dedicated button to send bombs and other interesting weapons to your competitor’s side of the screen. Even better, Rival Megagun lets you transform into a giant boss monster space ship and fuck your opponent’s shit up.
Grab a controller, get a buddy, fight to the death to save the world from the Harvester aliens that are here to destroy us all. Rival Megagun is $15 on Steam for Windows, Xbox One, PlayStation 4, and it’ll be out on the Switch soon (December 6th.) It’s a delightful novelty.
If you fall in love with this tiny genre (of two?) then you should try the version of Twinkle Star Sprites that DotEMU put out, it’s good and $8 on Steam for Windows.