• If it hasn’t been hijacked yet, PSN is finally going to allow you to change your username. Sid Shuman says it’ll be free the first time, and $10 or $5 (for PlayStation Plus subscribers) after that, and the feature has some odd limitations:

    When you change your online ID, you will have the option to display your previous ID with your new ID, so your friends can recognize you. Once you decide to display your old ID or not, you won’t be able to adjust this after completing the online ID change process.

    The name-changing feature will be in a temporary “preview program”  in November for people who have registered to test pre-release versions of the PlayStation 4 system software, and it may break some recent games:

    This feature is compatible with PS4 games originally published after April 1, 2018, and a large majority of the most-played PS4 games that were released before this date. However, please note not all games and applications for PS4, PS3 and PS Vita systems are guaranteed to support the online ID change, and users may occasionally encounter issues or errors in certain games. If for any reason you experience issues after changing your ID, you can revert back to your original ID for free at any time (you will only be able to revert once during the preview program). Reverting back to an old ID will resolve most issues caused by the ID change. In addition, when this feature officially launches, a list of compatible games published before April 1, 2018, will be provided on PlayStation.com for reference before you make a change.

    Yikes.

    It sounds like some games may just be broken for anyone who wants to play them after changing their name. I hope that Sony has a better workaround than “pay us to change back so you can play old games” before the name-changing feature ships to everyone early next year.

  • Jason Schreier has the scoop:

    Microsoft is finalizing a deal to acquire the independent development studio Obsidian Entertainment, according to three people briefed on the negotiations. We don’t know if ink is on paper yet, and plenty of major acquisition deals have fallen apart in the final hours, but those close to the companies believe it is all but done.

    Obsidian’s RPGs could work very well over a streaming service.

  • Patrick Klepek has a terrific read up on Waypoint about his investigation into Sony’s incompetent security practices around user accounts, and the social engineering crews that steal them:

    $1,200. That’s how much someone is asking for a PlayStation Network account I’ve been investigating for the past few weeks. “Secure,” the person calls it, claiming the account will “never be touched” by the original owner again. “He won’t be getting it back,” they claim. More than a thousand dollars? That’s a little rich for my blood, and so I counteroffer: $700.

    He also has a few updates on twitter for after you’ve read the article.

  • Microsoft is making good on their E3 promises and has announced a marketing name and demonstrated their Xbox cloud gaming streaming service, xCloud in a video and news release attributed to Kareem Choudhry, their Corporate Vice President of Gaming Cloud:

    Today, the games you play are very much dictated by the device you are using. Project xCloud’s state-of-the-art global game-streaming technology will offer you the freedom to play on the device you want without being locked to a particular device, empowering YOU, the gamers, to be at the center of your gaming experience.

    I hate that we don’t own games today. What we “buy” to download from services like Steam, PSN, Nintendo’s eShop, or Microsoft’s store that doesn’t have a sassy marketing name, is so ephemeral.

    Subscription services like PlayStation Now, Plus, and GamePass take that to another level. The second you stop paying them, every game you were enjoying with your friends, and experiencing alone or with somebody on the couch is gone.

    It’s the same for Netflix, and Apple Music, and all of the other video and music streaming services.

    We own nothing with these services and platforms, nothing lasts, if we can’t pay and keep paying for multiple services we don’t get to continue to enjoy creative works and participate in culture.

    I can understand how it could be exciting to work on the technology behind these services, and it will enable some people to access things that they would never be able to, but the real goal is obvious and I’m not excited for it.

    Microsoft, Sony, EA, everybody who already has a platform and an audience are all rushing to be the platform that gets your $10 or $15 or $20 a month and hooks you for as long as you can pay. They want to convert us from people who buy a box and a few games a year to people who are just paying them all the time for access to whatever games will work with the latency their service has.

    How many services are you subscribed to? I can think of so many that my family uses: Netflix; Hulu; Apple Music; PlayStation Plus; 1PasswordiCloud storage.

    Subscription services, and game streaming subscriptions in particular, are the opposite of the “empowerment” Chowdry is talking about. I don’t doubt that Microsoft will come up with a more compelling pitch when there are new games that can only work on their streaming service.

  • https://www.youtube.com/watch?v=zJ477xAIlgU

    I have only barely dipped my toe into Forza Horizon 4, but it’s already a fun and goofy open-world driving game just like the last few, with the notable addition of changeable seasons affecting the greater British landscape this entry takes place in.

    The Horizon offshoot of the Forza series have always been odd games. I don’t really enjoy the racing aspect because I’m terrible at it. Maybe it’s because even the simulated experience differs so much from the regular-ass driving I do in reality, I don’t know. Despite that, I just turn the game down into easy mode and love blasting through town and country hunting for bonus boards to knock down, hidden barn finds, and the absolute thrill that is the missions the game puts you on. The missions have specific goals that sometimes, and the most fun times, turn the game into an almost Tony Hawk Pro Skater-like experience and attempt to get a high score in flipping your car over five hundred times. It’s the only game I’ve ever played where I can spend an hour flying around a construction site and not make any progress but still have had great fun.

    The cars are all well rendered and beautiful, I play on my desktop computer or streamed to the TV for big screen car drivin’.

    Horizon 4 also includes real-time multiplayer in addition to the Drivatar ghost cars that populate your game and races with your Xbox friends in addition to randos.

    It also still has the silly customizable skins you can download or create that can turn your ride into An Anime car or apply a livery full of advertising from your favorite race-mobile as-seen-on-TV.

    Perhaps the most ridiculous new thing in Horizon 4 is the addition of unlockable dances for your avatar that appear before a race, after a race, and most ridiculously, whenever you find a vista in the game and you’re offered the chance to stand on or about it and dance.

    The one change that is a little concerning is that I understand you can’t just download a new tuning for your car on the fly. That little bit in Horizon 3 let you turn a mediocre cheap ride into something approaching a supercar just before a race.

    Keza MacDonald was moved by the seasons while reviewing Horizon 4:

    The game even turns our weather into something beautiful. As the seasons change, so does the climate and the nature of the light, along with the driving conditions. Edinburgh’s New Town shimmers in pale spring sunshine, and in winter the snow in the Highlands sucks all the light out of the sky. The cottages in Ambleside are prettiest in the summer, when the trees are so bracingly green you can almost smell them. If you have a 4K television, this is what it was made for. Now and then, such as the first time I drove past Edinburgh Castle in the perfect twilit blue of a summer night in Scotland, its beauty made me quite emotional.

    The Forza series meaningful to me for a different reason, the first Forza Motorsport was the last game I tested at Microsoft Game Studios before quitting that job, and I’ve never returned to play the Motorsport line. I’m just not cut out for more serious racers. Horizon’s got what I want in something slightly more earnest than Burnout.

    Forza Horizon 4 is out now on the Xbox One and Windows. I recommend getting it digitally downloaded if you can so that you can play on either platform.