• Most people have stopped syncing their iPhone with iTunes but the one big loss from that is loading your own custom ringtones, 9to5Mac’s Benjamin Mayo has a workaround using the free Garageband app from Apple. This process should really be easier.

  • There are plenty of reviews out there now, but few had much time with the iPhone X  before it was released because Apple chose to not give reviewers an opportunity to spend much time with it.

    Nick Heer:

    The iPhone X is a product that feels like it shouldn’t really exist — at least, not in consumers’ hands. I know that there are millions of them in existence now, but mine feels like an incredibly well-made, one-off prototype, as I’m sure all of them do individually. It’s not just that the display feels futuristic — I’ll get to that in a bit — nor is it the speed of using it, or Face ID, or anything else that you might expect. It is all of those things, combined with how nice this product is.

  • James Bridle has a terrifying and important article, it’s pretty long but the most important point is that people and businesses are systematically generating new videos for YouTube that appear to be tame pirated copies of shows like Peppa Pig but after a few minutes they change to be really awful and the YouTube app and site for kids don’t filter these out:

    A step beyond the simply pirated Peppa Pig videos mentioned previously are the knock-offs. These too seem to teem with violence. In the official Peppa Pig videos, Peppa does indeed go to the dentist, and the episode in which she does so seems to be popular?—?although, confusingly, what appears to be the real episode is only available on an unofficial channel. In the official timeline, Peppa is appropriately reassured by a kindly dentist. In the version above, she is basically tortured, before turning into a series of Iron Man robots and performing the Learn Colours dance. A search for “peppa pig dentist” returns the above video on the front page, and it only gets worse from here

    The reason why this crap skates by is because YouTube (and Google, and other companies) refuse to take responsibility for moderating what they host. Instead of hiring more people to moderate these things, the moderation is offloaded to algorithms and viewers.

    Even if you only start a video on an official channel, auto play and the recommendations next to and after the video may take a viewer to another one.

    tl;dr: Don’t let your kids watch YouTube. If you don’t have kids, please let your friends who do know about this problem.

     

  • The isometric mechsmasher by the Stellar Jockeys, Brigador, just got another update. This time they’ve gone and added different car horns to each pilotable vehicle so you can honk while you smash and shoot and trample and destroy every mcmansion you encounter. It’s good, I just streamed a bit of it on Twitch.

    Brigador is available through the developer’s Humble widget for $18 (that’s the deluxe version with soundtrack) and or through Steam (Windows, macOS, Linux) for $14 while it’s on sale.

  • Three Fields Entertainment’s Danger Zone is so close to what we want from a successor to Burnout’s crash mode.

    You can skip this next paragraph if you’ve read the last thing, but just for anyone who doesn’t know the context around Three Fields Entertainment’s Danger Zone, here it is:

    Burnout was a fantastic game series that I loved, it had arcade-style racing that rewarded you for driving into oncoming traffic (and other absurd stunts) in its races or crashing into as many vehicles as possible in the crash mode. Sadly, that game series is dead and the last big game in the series, Burnout Paradise, had a crappy version of crash mode that isn’t worth talking about.

    Danger Zone is all of the good crash mode. You drive a car into an intersection, or series of intersections. Once your car hits a certain number of other cars you get a bonus that lets your car explode and then you can roll your car into more vehicles and more power ups, some of which let your car explode again. There is some thought you have to put into it when you figure out a path to hit everything just so. Do it right and you’ll get a great score by causing the most destruction. It’s a little puzzle of planning out pain.

    That stuff, it’s almost all there in Danger Zone, the crashing, the rolling your car through the air to hit other intersections. What they’ve changed from Burnout is the virtual environment Danger Zone takes place in instead of the ostensibly real world that Burnout inhabited. Danger Zone trades cities and their highways for roads that appear to materialize before you after the level loads. All the cars you drive are emblemized to indicate that they’re similar to crash test cars. It’s a mix of the holodeck from Star Trek and the IIHS crash test videos.

    The simulation of roads and vehicles lets the level designers get creative and make layouts that could never happen in real life. There are some truly ridiculous levels as you keep playing through the game. Intersections full of the smashbreaker rewards that let you keep rolling on to other roundabouts that float in the air.

    Here’s an example of how ridiculous these Danger Zone levels get. In the last tier of levels you’ll find one that has taxi cabs hovering in the sky. They rain down and explode as you drive under them to add a challenge to getting just the right path for the highest score. It looks cool to see them hanging out above the ground with the stars above them, but it isn’t fun to avoid them. Your car’s handling is so close to good, but it ended up being incredibly frustrating to try and dodge these cabs.

    The other levels in the final tier get even crazier with drives through the center of spinning roundabouts while you do hockey-checks and push cars into disaster.

    As ridiculous as the environments can get, Danger Zone only really has two or three different styles for them, with a few different lighting conditions. There’s a virtual holodeck world in a huge metal box, there’s one with an outdoor open air skybox with a scuffed white paint job on the walls above the laser grid, and one final mode with the same holodeck as the first but with a starry night skybox instead of a boring warehouse ceiling.

    It really makes me miss the urban disasters of Burnout and wish for something in-between. Without the simulated test facility vibe, it’d be incredible to play a similar game that featured these crashes in a semi-realistic environment of Burnout that gradually changed into a completely bent world with the same layouts that you have in Danger Zone.

    Those ridiculous levels at the end of Danger Zone would be so much better if there were city blocks teeming with life spinning around the path you’re driving through. Or farmer’s fields with cows, or whatever. It could be an amazing trip, but the virtual environment ultimately detracts from the fun that is hidden in Danger Zone. Almost every roadway in the game has minimal or no barriers to prevent you from falling off of it, and then landing onto a grid that slowly eats your car and forces you to give up your progress and restart the level.

    Just got a grand slam (all of the medals on the level in order) but your car is teetering on the edge of a road? Too bad, it’s going to fall off into the grid.

    That grid, and the long load times to restart each medal attempt, really ruin the fun of trying to achieve the best score on each level. This game needs a more dynamic core that is capable of fast restarts when the game ends.

    The camera controls are also incredibly frustrating, that the game doesn’t even let you tune the sensitivity for the right thumbstick is ridiculous. It can be incredibly difficult to pan around and figure out where you need to roll your burning wreckage next before the car just starts going without your input.

    While I could spend some time trying to get better medals on each level I don’t think I’m going to try. It’s a fun game if you are looking for the most bare-bones experience and are incredibly desperate for some more crash mode without resorting to emulation or hooking up an old console. I hope that Three Fields keeps improving this formula, it’s so close to a fantastic crash mode game and already much better than their last attempt at it with Dangerous Golf.

    3/5 burning limousines for Danger Zone

    Danger Zone is $15 and available now on the Xbox OnePlayStation 4and Steam for Windows.